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Celeste 64 ultrawide solution

The game was released 9 hours ago and it's free to download. I got stuck on fixing the original Celeste, though there's still hope, but I wondered if I'd have more success with the new one. 

Looking at the resolution values in its code made it easy to fix, though making it into an easy solution for the average user was problematic.

The code that is present in the binary turns into something else at runtime, so an injection wouldn't help and I'd have to look for and modify the more immediate values in the memory. Too much for a simple game! Another thing I had in mind is just forking the GitHub repository and rewriting the relevant code to make it scale, but then the average user still wouldn't want to compile it. I could probably do this via GitHub Actions, but in my experience that can result in a chase for dependencies, meaning more time to invest.

For the moment I just wrote a quick guide on achieving ultrawide support via hex editing the game exe. Let me know if you have trouble at any of the steps!

Celeste 64 ultrawide solution Celeste 64 ultrawide solution Celeste 64 ultrawide solution

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