IllustratorsLeak
Rose

Rose

patreon


Rose posts

Battlefield 5 introduces EA anti-cheat, breaks my mod

An update released for Battlefield V today added an anti-cheat solution for the first time since the game release back in 2018. It broke my 2022 weapon FOV adjustment script for Flawless Widescreen that still worked last week, and 2024-04-03 18:22:00 +0000 UTC View Post

Outpost: Infinity Siege ultrawide cutscenes solution

Outpost: Infinity Siege ultrawide cutscenes solution

One of my first observations related to this fusion of an FPS and tower defense game was that it scaled properly, preserving the vertical FOV. It was on Unreal Engine 5.3, so I thought the new default was working. Then it turned out not to be so rosy....

View Post

Outcast - A New Beginning cutscenes FPS fix

Let me say it right away: the mod has nothing to do with ultrawide, but I'm still posting about it in the spirit of keeping you informed of what I do in relation to game mods.

A patron messaged me about the issue of 30 FPS real-time cutscenes in Outcast: A New Beginning. I suggested two console commands but they did not fully address the issue. I had to look into it myself, even though FP...

View Post

Brothers: A Tale of Two Sons Remake ultrawide and wider solution

Brothers: A Tale of Two Sons Remake ultrawide and wider solution

When I was tagged by a WSGF user and asked about the possibility of a fix for the Brothers Remake, my immediate response was that there would be no value in buying the game, as I had completed the original years ago.

Seeing the lack of solutions and a patron making another request got me to change my mind just for the sake of the community.

I didn't know much about the game's scalin...

View Post

Infinity Blade

DM me if you're interested in playing it in proper widescreen & ultrawide!

View Post

Nickelodeon All-Star Brawl 2 ultrawide and wider solution

Nickelodeon All-Star Brawl 2 ultrawide and wider solution

Soon after this game was released a couple of months ago, there was a WSGF request for enabling it to support ultrawide. I didn't own it, so I couldn't be of help.

A new patron has joined and informed me of its free trial taking place. I didn't have long until its expiration, so I tried to look into the game as quickly as possible.

It turned out to be a Unity game with no code obfus...

View Post

Banishers FOV changer

Banishers FOV changer

Over the last months, for various reasons, including my original intent to focus on ultrawide, I've not released many FOV changers. I know I could have scored more points and donations by appealing to the wider audience, but it's not really my passion. From the perspective of modding, I'm not too excited about the thought of ultrawide becoming the norm and me having to switch to making nothing ...

View Post

Banishers: Ghosts of New Eden ultrawide and wider solution

Banishers: Ghosts of New Eden ultrawide and wider solution

If I had to name my favorite developers today, they would likely be Ubisoft, Quantic Dream and Don't Nod. A few years ago, before my PC began to struggle to run the latest games, I could happily say I've completed every one of Don't Nod's games. From there, it should come as no surprise that I'm releasing another fix for their latest! Not only was I personally interested, but I also saw the rep...

View Post

Satisfactory ultrawide solution

The latest video from the developer indicated that the team is working on updating Satisfactory to version 1.0 later this year, but also that the game won't get updates to either of the branches until then.

This means that the FOV axis toggle broken by Update 8 released in November last year likely won't b...

View Post

Celeste 64 ultrawide solution

Celeste 64 ultrawide solution

The game was released 9 hours ago and it's free to download. I got stuck on fixing the original Celeste, though there's still hope, but I wondered if I'd have more success with the new one. 

Looking at the resolution values in its code made it easy to fix, though making it into an easy solution for the average user was problematic.

The code that is present in the binary turns i...

View Post

Granblue Fantasy Versus: Rising ultrawide solution

Granblue Fantasy Versus: Rising ultrawide solution

Multiple people have expressed their interest in a fix for this game, so when one of them noted that there is a free version, I thought I'd try to help out.

Looking at the code, I found that this is another game on Unreal Engine that does many things its own way rather than relying on the defaults. I guess that was the bad news, as it required modifying the dev's own code. The good news i...

View Post

Solar Ash ultrawide and wider solution

Solar Ash ultrawide and wider solution

It's 2024 and yet my first fix this year is for a game released in 2021.

It feels like it's been a while since I fixed a game built on an older version of Unreal Engine. This one was from a time when merely changing the FOV axis to YFOV wasn't enough, as there was no recalculation, so the engine just changed the horizontal value to be vertical, which was too much. The landmark fixes of th...

View Post

Mad Max ultrawide cutscenes

Mad Max ultrawide cutscenes

Here is another PSA I'm sneaking in before the end of the year. This is merely a repackage of killer-m's fix and research to make it compatible with the new game version / exe name. There were some cheat tables going around but in response to a request, I thought I'd turn it into a trainer to make it easier for the average user.

View Post

Noita 16:10 mod

I was recently messaged with a request to create a 16:10 mod for Noita. I ended up following the same process as for my ultrawide mods, only with different values this time. I don't think most or any of my supporters on here are 16:10 users, but I keep you in the loop, right? Maybe you even own a Steam Deck?

See you next year if this happens to be my last update of this one!

View Post

Another year at its end

So here we are again, at the end of a year. Although it's been a really tough one for me, I think I've managed to keep a steady pace and release many solutions yet again. As previously noted, my total count is well above 200 now!

Just like last year, this year was also full of ultrawide mods released by others. Not only did we see many big and important game releases, but I'd say it was a...

View Post

Deliver Us Mars ultrawide and wider solution

Deliver Us Mars ultrawide and wider solution

Shortly after I released my solution for Deliver Us the Moon, AlRayes of Ultrawide Benchmarks told me that the game developer would like to talk to me about making it official.

I messaged the dev as suggested and told them that I had no experience with the Unreal editor and that my knowledge is only of the low-level code. I also couldn't give them a function in C to incorporate into the g...

View Post

Blasphemous solution remake

Blasphemous solution remake

When I created my solution for the original Blasphemous game in 2020, I knew it wasn't anywhere near perfect. It involved modifying some of the game code to change the aspect ratio but failing to remove the black bars, so I used ReShade to just stretch that content to fill the user's screen.

It was tolerable and even playable, but even past the frankenstein implementation, the experience ...

View Post

Headbangers: Rhythm Royale ultrawide and wider solution

Headbangers: Rhythm Royale ultrawide and wider solution

Background

Before the game came out, its trailer caught my attention and I found the premise quite interesting. Then it was released and I installed it but had other things to do. A few days ago, I was talking to a friend about the Steam Awards nominations, including the Most Innovative Gameplay category, which prompted her to invite me to check out the game as a possible candidate.

...

View Post

The Last Faith ultrawide and wider solution

The Last Faith ultrawide and wider solution

If soulslike is a thing, then I propose we also have blasphemouslike as a genre. This is the second game in my experience since Blasphemous that is a lot like it, with the prior one being Moonscars.

Interestingly, even on the code level, The Last Faith utilizes some of the same approaches to rendering. Although I got to re-use a bit of my Blasphemous 2 code and research, I still spent hou...

View Post

Starfield beta

A WSGF user reported that the Steam beta of Starfield released on November 8 "zooms in" on the weapon, presumably reverting the scaling behavior back to its day 1 state.

It was said that the FWS script does not work with this version but apparently my v1.3 addresses the issue.

I updated the public page with the discovery but I'm not expecting everyone to check that all the time, so...

View Post

RoboCop Rogue City ultrawide and wider solution

RoboCop Rogue City ultrawide and wider solution

After the enjoyable Terminator game from Teyon, the announcement of RoboCop from the same developer made it one of my most anticipated games. Like many, I really liked the film and have watched it multiple times. It deserved a good game dedicated to it.

Fixing the game would become a real challenge taking every hour with few distractions over the course of three days. There's a lot to tal...

View Post

Jusant ultrawide and wider solution

Jusant ultrawide and wider solution

As a big fan of Dontnod, I couldn't skip their most recent game! The first demo came out some months ago and I got on it right then.

The first demo was not hard to fix, as it relied on the default Unreal Engine functions for its scaling. I compiled the fix and hoped that it would work on the full version too. Then more demos appeared, with drastic changes to the related behaviors.

T...

View Post

On demo versions

On demo versions

Demo versions can be helpful in preparing for the full games. As previously documented, my Halls of Torment fix was prepared via the demo, then adapted to the full version. This is particularly useful when someone offers to buy the full game for me to produce a fix, because you know I usually turn down those types of offers when going in blindly.

Another side of the coin is that a demo ma...

View Post

Cocoon ultrawide and wider solution

Cocoon ultrawide and wider solution

This game caught my attention when it was announced that it would be on Game Pass on the day of its worldwide release. Another interesting fact is that its designer was behind Limbo and Inside, which are highly acclaimed.

Naturally, I had to check it out. Seeing that it's a Unity game, the first thing to try was Borderless Gaming, but it broke the UI scaling - a behavior I talked about on...

View Post

Brown Dust 2 ultrawide and wider solution

Brown Dust 2 ultrawide and wider solution

In the aftermath of the Unity backlash, what if the engine's days are numbered? If so, the opportunity must be seized before my Unity knowledge is obsolete! So here I am, offering another fix for a Unity game.

In the old days of before I told you I had drastically leveled up my understanding of the engine, I don't know if I would be able to solve this issue of field of view reduction. If ...

View Post

Starfield ultrawide and wider solution

Starfield ultrawide and wider solution

OK, I give in! After multiple requests for my own Starfield fix despite the existing ini tweaks, I finally got access to the game and decided to look into it to see if I can offer a simple drop-in solution as an alternative.

Some of the things were easy to find in the code, but then getting it right as to not break anything was much harder.

For example, one of the issues previously ...

View Post

A comment for my Twelve Minutes solution

A comment for my Twelve Minutes solution

The image is self-explanatory! :D

View Post

Blasphemous 2 ultrawide and wider solution

Blasphemous 2 ultrawide and wider solution

The release of the game was followed by some reports of people having successfully used my solution for the original Blasphemous. As I looked at the second game, I found that those reports had to have been inaccurate, as the patcher finds nothing in the new Assembly file.

The new game not only has drastic changes to the code and to function names, but also obfuscates its code by relying o...

View Post

Pseudoregalia ultrawide and wider solution

Pseudoregalia ultrawide and wider solution

Here is another fix made in response to a request from a supporter on the WSGF Discord!

The game may look retro but it uses Unreal Engine 5. My task of correcting the FOV and removing the black bars from the cutscenes was made easier by the game not trying to reinvent the whe...

View Post

The Texas Chain Saw Massacre

Send me a private message on here if you want in on the family secret!

September 20 update: The trick no longer works.

View Post