Demo versions can be helpful in preparing for the full games. As previously documented, my Halls of Torment fix was prepared via the demo, then adapted to the full version. This is particularly useful when someone offers to buy the full game for me to produce a fix, because you know I usually turn down those types of offers when going in blindly.
Another side of the coin is that a demo may be completely different from the full game, even when they exist simultaneously. I've come across cases of very outdated demos that barely resemble the full game, be it on the code level or the player level. This is why I've always avoided building fixes on the demo versions and hoping for the best.
One recent occasion only proved the point in that I had spent a lot of time on a demo and sent the solution to the person behind the request only for them to tell me the full game already has the issue addressed. To add to the screenshots included here, I'm attaching my draft in connection to this game, which was supposed to be published as a post along with the solution.
What's the takeaway? Although I will continue to use demo versions to be better prepared for the full games, it would be self-defeating not to stop after a few hours at the longest.
On that note, we can only hope that a certain game that is coming out in a few weeks will not be significantly changed from its demo. If so, expect a fix for it!
Eleriam
2023-10-11 04:12:43 +0000 UTC