This game caught my attention when it was announced that it would be on Game Pass on the day of its worldwide release. Another interesting fact is that its designer was behind Limbo and Inside, which are highly acclaimed.
Naturally, I had to check it out. Seeing that it's a Unity game, the first thing to try was Borderless Gaming, but it broke the UI scaling - a behavior I talked about on multiple occasions in my posts.
I could just guide people to one of my earlier patchers for the UI of another game, instruct them to disregard some of the steps and also use Borderless Gaming, but that would be all over the place. From the very first days of my modding for ultrawide, I know that people prefer simple solutions.
So I had to create an all-in-one fix. One part of it was my past research into Unity, but another had to be specific to this game. Its file structure was somewhat different from the usual, but I still found the devs' code restricting the selection of resolutions and changed that.
The outcome is a patcher like in the old days. My new approach would work as well but I feel that coding things in is too much for a game that doesn't try too hard to not support ultrawide.
As you will find in the screenshots, the patcher should unlock all ultrawide and wider resolutions.