Here is another fix made in response to a request from a supporter on the WSGF Discord!
The game may look retro but it uses Unreal Engine 5. My task of correcting the FOV and removing the black bars from the cutscenes was made easier by the game not trying to reinvent the wheel and using the standard functions of the engine, so fixing it was just about locating and modifying them. No custom code getting in the way, like we saw in Remnant 2!
The rest was just about compiling the fix along with my usual conditions to ensure it also works for 16:10 and narrower.