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Josef Pelz
Josef Pelz

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T3D | Version 1.10 Refractive Materials

T3D version 1.10 has an all new surfaceT3D. It now supports refractive rendering, allowing you to render water and glass like materials! In addition to that you can render to multiple output buffers and output surface normals, UVs, and positions. And there's more! Thanks to a great suggestion by Polyhop I implemented material maps. You can now control things like roughness, specular level, metallic etc locally using T3D inputs. Have fun creating!

1.10 also fixed some bugs with T3D Stubs that led to certain connections being lost.

T3D | Version 1.10 Refractive Materials

Comments

I ll send you PM this evening on discord. Again thanks for your work. I am having so much fun! 🤩

Unveil Multimedia_prodution

Thanks, feel free to share! I’ll try to focus on making some tutorials next(:

Josef Pelz

Ok !!! 👌, next what …subsurface scattering ??? I can send you a bit of my research about it. ❤️ Incredible works till now… i love to play with your tools

Unveil Multimedia_prodution

Can’t wait either

Lauren Ipsum

Whoa! I was just messing with T3DSurface in order to try and implement some kind of displace/refraction. That's cool

Fino

That was fast! Can't wait to play with this

FreeTacoz


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