T3D version 1.10 has an all new surfaceT3D. It now supports refractive rendering, allowing you to render water and glass like materials! In addition to that you can render to multiple output buffers and output surface normals, UVs, and positions. And there's more! Thanks to a great suggestion by Polyhop I implemented material maps. You can now control things like roughness, specular level, metallic etc locally using T3D inputs. Have fun creating!
1.10 also fixed some bugs with T3D Stubs that led to certain connections being lost.
Unveil Multimedia_prodution
2025-03-11 08:57:25 +0000 UTCJosef Pelz
2025-03-11 08:51:31 +0000 UTCUnveil Multimedia_prodution
2025-03-11 08:44:22 +0000 UTCLauren Ipsum
2025-03-11 04:52:29 +0000 UTCFino
2025-03-11 04:28:54 +0000 UTCFreeTacoz
2025-03-10 23:07:31 +0000 UTC