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Josef Pelz

Josef Pelz

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Josef Pelz posts

T3D 1.10 | Tutorial

T3D 1.10 | Tutorial

In this video I explain some of the new features that came with version 1.9 and 1.10. The main focus is on the new refractive materials in the surfaceT3D.

You can find the project file in the next post!

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T3D | Version 1.10 Refractive Materials

T3D | Version 1.10 Refractive Materials

T3D version 1.10 has an all new surfaceT3D. It now supports refractive rendering, allowing you to render water and glass like materials! In addition to that you can render to multiple output buffers and output surface normals, UVs, and positions. And there's more! Thanks to a great suggestion by Polyhop I implemented material maps. You can now control things like roughness, specular level, meta...

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Point Cloud Render Tool (Windows Only)

Point Cloud Render Tool (Windows Only)

I'm excited to release PCR, a point cloud rendering tool.

DISCLAIMER: PCR works on Windows only! That's because it relies on imageAtomicOperations which are currently not supported on Mac.

There are two versions of it, one for TOPs and one for POPs.

The PCR_TOP can use either one or two TOP inputs. The first input is used for the points positions, the second input as colo...

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T3D | Version 1.9

T3D | Version 1.9

This version of T3D comes with two new operators, projector map support for lights with volumeT3D and two big new tools as well as some smaller bug fixes.

  • New functionT3D operator

  • New remapT3D operator

  • Native Projector Map support for lights with volumeT3D!

  • Update T3Ds:

    • T3D can now update older T3Ds in your network (works ...

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T3D | Interactive Fluids and Particle Advection

T3D | Interactive Fluids and Particle Advection

In this video you see how to use either the Leap Motion sensor or the Media Pipe plugin to create an interactive fluid simulation in TouchDesigner using T3D. Additionally, we advect a point cloud with the fluid velocity.

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T3D | Version 1.8.1 small bug fixes

This version contain's minor bug fixes and small new features.

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Introduction to fluidT3D

Introduction to fluidT3D

This is an introduction to fluidT3D, explaining how to inject force into the simulation, advect substances, use buoyancy and set boundaries.

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T3D | Version 1.8

This T3D Version comes with two new operators, the sprinkleT3D to generate a point cloud from a T3D and the differenceT3D which is analog to the differenceTOP.
Most importantly, it comes with improvements to fluidT3D and the overall workflow. I suppressed errors when inputs are missing, which prevents TD from freezing when creating new T3Ds. I also fixed the "'prefit' already has function b...

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T3D | Version 1.7 ~ Fluids!

New T3D Version 1.7!

1.7 comes with some exciting new members to the family:

-FluidT3D

-AdvectT3D

-toTopT3D

-analyzeT3D

I also added a functionality to display bounds on pointCloudT3D, sopToT3D and advectT3D. And a lot of small things where fixed, added or updated.

I'll try to make a video on this soon!

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T3D 1.6.1 | Bug fix for volumeT3D on MacOS

There was a bug in the volumeT3D's shadow calculations. It's now fixed in 1.6.1.

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T3D | Version 1.6

T3D | Version 1.6

I'm excited to share with you T3D Version 1.6! There are some minor bug fixes, but most importantly, there are two new major components joining the T3D family: volumeT3D for volumetric rendering and sopToT3D to convert any geometry (SOP, GEO, FBX) into a T3D.

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T3D Version 1.5

T3D Version 1.5

T3D 1.5 is here:

I fixed a ton of small bugs and issues and implemented the following changes:

-Distinct operators for different shapes

-New shape: Tube

-Weighted TransformT3D

-Aspect Correction on relevant OPs

-Fixed Transforms when combining T3Ds

-Anti-Alias in SurfaceT3D (less efficient then using Anti-Alias top in post processing!)

-Updated sd...

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Volumetric Raymarching in TouchDesigner

Volumetric Raymarching in TouchDesigner

In this video I explain how to render a T3D / Texture 3D as a density field with volumetric raymarching!

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T3D Tutorial by Mini UV

Mini UV published a great tutorial on a beautiful T3D system he developed!

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T3D 1.4.1 BUG FIX

I realized that there where bugs in the latest release including:

  • issues with the transform and prefit operations on most operators

  • issues with the opcreate dialog behavior for certain cases

I did my best to catch and fix all bugs! Here's the newest version 1.4.1

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T3D | Distance and Point Cloud Tutorial

In this tutorial I show some use cases of the Distance and Point Cloud T3D. We create a shape in T3D that reacts to nearby particles of a point cloud and morphs accordingly.

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T3D | Version 1.4

T3D | Version 1.4

T3D 1.4. is here! Including some foundational changes to the backend and exiting new OPs:

-reworked opcreate workflow to match TD standards

-compatible with function store tools

-added tags 'T3D' and '[name]T3D' to T3D operators

-added OPType attribute to T3D operators

-new lookupT3D

-new compositeT3D

-improved thresholdT3D

-created T3D ops now st...

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T3D | Version 1.3. Instancing and T3D_Edge

Hey everyone! I implemented some of your feature requests and fixed most of the reported bugs in version 1.3. Keep the feedback coming!

Here are the main things to notice:

-null and feedback are back in T3D (these are just the regular null and feedback TOPs but it's more convienent to have them with T3D too)

-T3D_edge: calculate the edge of a Texture 3D. This is a little reduc...

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T3D | Version 1.2. Introducing TOP to T3D

This version includes minor bug fixes but most significantly:

Introducing TOP to T3D - An easy and versatile way to convert any TOP to T3D.

Comes with two modes:

1. Time Based - similar to Texture 3D TOP, but newest slice is always in the front

2. Plane - Places the 2D TOP as a plane in the T3D. You can set it's thickness, size etc.

Improvements to T...

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T3D | Version 1.1 (minor update)

T3D will now come with version number in tox name. Version number can also be found when right-clicking on the T3D button in the top left corner of TD.

some bug fixes:

-correct behavior when e.g. creating a geoCOMP connected to a SOP

-T3D_Matte actually supports different modes

-T3D_Shape now defaults to 16 bit float RGBA and 0.1 softness to work well with T3D_sur...

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T3D | Trail Effect Project

Here you can download the project file from the Trail Effect tutorial!

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T3D | Trail Effect

T3D | Trail Effect

A tutorial on how to use T3D operators to create a 3D trail effect!

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T3D Matte + Bug fix for TD Version 23.11510 and older

+++find file on discord, I somehow can't upload it here atm+++

You reported a bug with TD Version 23.11510 and older. It's known and fixed in newer versions (https://forum.derivative.ca/t/fixed-compute-shader-layout-behaviour-with-constants/436688/32024-06-05 19:46:00 +0000 UTC View Post

T3D | 3D Reaction Diffusion Project

T3D | 3D Reaction Diffusion Project

Here's the project file from the T3D Intro video. Explore it!

Updated 04.06.24:

-Uses newest T3D Toolkit version

-Surface Material with normal lookup

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T3D | Toolkit

T3D | Toolkit

Here's the T3D Toolkit! You can download it and integrate it into your workflow!

TD version 2023 required

Updates 04.06.24:

-Improved T3D_surface

-Bug fixes for T3D_noise, T3D_shape and T3D_sdf

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T3D | Introduction

T3D | Introduction

In this video I introduce T3D, an new TouchDesigner operator family I developed. It enables everyone who's familiar with TOPs to work with 3D Textures in a familiar workflow. I go through the installation process and show a little example project.

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