T3D 1.5 is here:
I fixed a ton of small bugs and issues and implemented the following changes:
-Distinct operators for different shapes
-New shape: Tube
-Weighted TransformT3D
-Aspect Correction on relevant OPs
-Fixed Transforms when combining T3Ds
-Anti-Alias in SurfaceT3D (less efficient then using Anti-Alias top in post processing!)
-Updated sdfT3D with support for custom Uniforms
-Optimized and fixed SurfaceT3D
I'm very happy with the current state of T3D and will now focus on creating tutorials! Let me know if you have any topics that you'd like me to cover.