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Josef Pelz
Josef Pelz

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T3D | Version 1.2. Introducing TOP to T3D

This version includes minor bug fixes but most significantly:

Introducing TOP to T3D - An easy and versatile way to convert any TOP to T3D.

Comes with two modes:

1. Time Based - similar to Texture 3D TOP, but newest slice is always in the front

2. Plane - Places the 2D TOP as a plane in the T3D. You can set it's thickness, size etc.

Improvements to T3D_Point_Cloud:

T3D_Point_Cloud let's you render any TOP as a point cloud into a T3D. I recommend to use a noise TOP with 32bit RGBA and none monochrome to understand it.

It now has an option to only set the resolution of the longest axes, the rest will be set up accordingly.

Comments

With this weather 🌦️ in Berlin is the right time to analyse deeply your work!! You made me think about 3d textures for many applications …. I would like to make a modelling tools based on your render(magical material) and render piking… model a shape save ->save it on a 3d texture layer than blend among them. I am not really sure i understand how create geometry with just a 32bit mono …. Very curious !!! Also how do you get those normal value for lighting ??? Looks magical 🧙‍♂️… time to learn!!!!!!

Unveil Multimedia_prodution

very cool, good tip on noise into point cloud. Love using this with a ramp made plane. Any performance tips you could give in a next post? Thanks for these!

Lihan Fitz

regular TOP feedback still works

Lihan Fitz

It has been removed, because it was just a copy of the feedback TOP

Josef Pelz

Am I missing something? My toolkit download did not contain a t3d feedback operator.

Dann Disciglio

My bad Josef! I figured it out by going through your tut to setup the texture. Thanks for your quick responses! Cant wait for more tuts and updates. No need for Houdini with this toy! :P

tYk

Can you ask this on the Discord, in the community support channel? Short answer: you’ll need to connect something to the input that is a 3D Texture. For example a T3D_shape

Josef Pelz

can you show me where i can input the 3d texture? newbie at TD. sorry

tYk

Sounds like you didn’t have a 3D texture as an input to the T3D operator

Josef Pelz

Compute Shader Compile Results: ERROR: /project1/T3D_slope/glsl1_compute1:3: 'uTD3DInfos' : undeclared identifier ERROR: 1 compilation errors. No code generated.

tYk

Well could you look into that info dat?(:

Josef Pelz

Error: The GLSL Shader has compile errors (Use Info DAT to see details). (/project1/T3D_slope/slope)

tYk

Thanks for reporting this. What error do you get exactly?

Josef Pelz

Thomas Kim

It should. Although the point_cloud works additive on windows, which OSX doesn’t support. Let me know if you get any issues

Josef Pelz

Does this work for 0SX /Mac also?

Jason B K Fung


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