FansOfAll
Making Tlon
Making Tlon

patreon


Poll for June

Hi everybody,

while I am working on the Elven Town Square - a wip render of the perimeter wall is coming soon - it is time to vote for the theme of the release coming this June!

A new entry joins the poll: the Dragon Hunters Cart. This release will be something slightly different: it will have a moving hut (with an option to use it without wheels) carried around by a huge fantasy beast. I picture the structure made with ironwood - resistant to fire - and dragon scales for the roof. The centerpiece of the set will be the beast and the huge serrated ballista on top. And there will be dragon trophies!

As always, suggestions for future releases are highly appreciated: they help me a lot to understand what you want to see and print, so feel free to write them here or in DMs and I’ll start making projects.

May the best location win!

The Nautiloid Sanctum. Walls of flesh pulse like the heartbeat of a gargantuan creature: its organs are carved into rooms, its tissues into tables and menacing pods. Something moves inside these living tanks. - Mind flayer themed objects and props with pods, vats, psy-cannons and other living flesh contraptions. There should also be an OpenLOCK set to make nautiloid rooms, but that depends on the volume of scatter terrain, which is the main part of the release.

The Pyramid of the Sun. Many steps lead to the Altar of the Sun where the high priest communes with the Gods. Below, in the depth of the pyramid, many treasures sacred to the Serpent, the Lotus and the Macaw are guarded by silent wardens. - A mesoamerican pyramid (OpenLOCK set) with playable interiors and ritual objects and props, as well as its secret treasures and its stone snake wardens.

The Temple of Flowing Sand. A lonely temple in a valley of dead kings, resting for eternity. The sea of sand flows free between its colonnades. They say that in its deepest chamber the high priestess is still pondering the sky. - Ancient Egyptian style temple (OpenLOCK) with a decorated entrance, funerary objects and props, obelisks and colonnades.

The Avrean Arena. The crowd howls as the grates open. Which monsters, which ruthless warriors will cross the burning, blood stained sand and face in the Avrean Arena this day? There is only one certainty. It will end in blood. - A set containing the modular OpenLOCK walls of the arena. This set will be about the lower walls in front of which the combat happens, with Objects and Props related to the fight itself and a centrepiece for the greatest spectacles that the Avrean Arenas can offer. With this you’ll also be able to build the intricate interiors of the Arena itself, but not the crowd stands, which will be designed in the following set. (The inside of the Arena will be open and free - printing large slabs of sand doesn’t make much sense).

The Thornhold. Root and rock, sturdiest of all things, fortify the walls of the druids. Inside these rooms beasts, plants, ancient secrets and all kinds of druidic magic are safe. It’s said that a druid in need can call for protection from the earth and if their bond is true enough their last bit of humanity will be consumed, and a Thornhold will grow around them. - This Druidic fortress will be composed of OpenLOCK and non-OpenLOCK tiles: the floors will be natural, of rock and root, while the walls will be made of thorn bramble and large stones. The aim with this set is to make dungeon tiles (so no “exterior” walls), but there will be a way to over the OpenLOCK mechanism (e.g. the Draugar Ruins). Objects and Props will be druidic in theme and scope, and the centerpiece of this set will be the druid around whom the Thornhold grew: encased in a large tree but still living, joined in a close bond with nature.

Machines of the Dominus Mutator. Reading on an ancient Avrean text, the adepts of the alchemist self described as Dominus Mutator tinker with rows of complex machines and mechanisms stacked high in the underground of the city. With their sweat and blood - literal, at times - they are creating the ultimate creation: a chimera, synthesis of all creatures. - This set will have modular OpenLOCK tiles compatible with the sewer set but with a more elaborated look (you can expect a lot of metal bits). Objects and props will be chempunk in nature and vibe. There will also be wooden scaffoldings for the walls to make the set more rickety (and fights in it more 3D) as well as creature parts on which the alchemists are working (I am thinking large, weird bits of monster, which you’ll be able to use in other environments too).

Hell! #2. The scorching winds of hell can be a gentle breeze compared to the eternal torture lost souls are condemned to. Wails accompany the laughter of demons and the cracking of wood, rock and fire alike. - This set will have more fiendish artifacts - this time with small scatter terrain elements of architecture - while the main focus of this release will be the two sets of tortured souls - one of souls merged with trees, and one of chained souls (for the appearance of these I think I’ll go for stylized silhouettes: recognizable as humanoid but ghostly enough to be versatile).

The Dragon Hunters Cart. Wheels turning, the mechanical cogs of a huge ballista loading, shouts of people getting ready for fiery battle. A lumbering cart of ironwood and dragon scales passes over the crest of the dunes, the tension grows palpable. All of a sudden, the horn sounds. Dragons are coming. - This set will have a moving fortified dragon hunters hut with a large ballista platform on top and the huge beast carrying the whole thing around. The set will be versatile and usable as a stationary hut as well, and will be in an exotic monster hunters style.

That’s it! I’ll be collecting results in a couple of weeks.

Thank you for the support, I wish you a happy hobby time :D


More Creators