Hi everybody,
while I am working on the Elven Town Square - a wip render of the perimeter wall is coming soon - it is time to vote for the theme of the release coming this June!
A new entry joins the poll: the Dragon Hunters Cart. This release will be something slightly different: it will have a moving hut (with an option to use it ...
2025-04-25 22:15:57 +0000 UTC
View Post
Hi everybody,
the Theater release is finished! It is composed of three main parts:
- The Stage. Modular, multilevel and versatile, you can make highly decorated stages such as the one shown in the renders, or you can go for smaller and plainer ones, with a simper shape, no walls at all on the base and simple wood borders to fit a less "opera-like" s...
2025-04-23 09:19:40 +0000 UTC
View Post
Hi everybody,
I wanted to show you a quick WIP render of the Theater so far! This is just one part of the three main sets that will compose this release, which, if everything goes according to plan, should be: an Ancient Theater Structure (compatible with the Avrean Arena, once that gets made), wooden Theater Stage and Seats (which you'll be able to use to build more...
2025-03-28 09:00:10 +0000 UTC
View Post
Hi everybody,
I am currently working on the Theater (wip render coming soon), and it is time to vote for May!
I will mention here at the top that I have fixed a few issues that appeared on the files (not in prints) of the Vigil Tree (and the Tree with Structure parts) that I uploaded last week. Apart from one STL (three block 7) that had a placement bug, the re...
2025-03-25 20:59:33 +0000 UTC
View Post
Hi everybody,
the Trees of the Eternal Vigil release is up!
This release comes late because the project kept growing and growing while I was working on it, and, well, time runs so fast when new ideas and options keep coming up :) Additionally, testing the whole thing proved very time consuming, but it is finally done and tested. I love it, and I hope the wait will b...
2025-03-21 15:12:08 +0000 UTC
View Post
Hi everybody,
I am back with a few updates.
First of all, I have been working head down on the Trees of the Eternal Vigil coming this March! You can see the main structure of the trees themselves in the render above, with Arby for scale. Yep, they are HUGE! As I was mentioning in the poll the aim of this set was to make gargantuan trees that would work as comba...
2025-02-27 15:13:36 +0000 UTC
View Post
Hi everybody,
the Sewers release is finished and uploaded! It is composed of three main parts:
- Modular OpenLOCK Sewer Structure. This can be used to create large combat encounter rooms (such as the one shown in the render), thin sewer corridors with a large channel in between, intersections in a sewer complex, and so on. The possibilities, as always, are endl...
2025-02-14 14:41:47 +0000 UTC
View Post
Hi everybody,
as I am working on the final touches for the Sewers coming this month, it is time to vote for March & April!
Some of you have suggested making a poll just for the older releases (Temple, Pyramid & Nautiloid) so that they can see the light of day. It makes sense, and I may do something like that in the future, but I am so hyped about the new ent...
2025-02-02 10:44:31 +0000 UTC
View Post
Hi everybody,
this is a quick update for the Sewers Set coming in a few days!
In this work in progress render you can see most of the finalized tiles, which is one of the three parts of the set. There are two main levels to these: one to make small sewer channels and one to make larger ones, and both can be expanded to create even wider sewer channel beds. There are...
2025-01-30 15:40:31 +0000 UTC
View Post
Hi everybody,
Hell is ready to welcome you! The full release is up and ready to be printed. The aim of the set was to make scatter terrain for an hellish landscape - as well as other rocky battlemats, hence the many alternative versions of the models (versatility is always in mind!).
It is composed of four main parts:
- The Gate to Hell! I went through many de...
2025-01-19 20:23:00 +0000 UTC
View Post
Hi everybody,
while I am working on HELL! for this month, which will be fully released around the 14th, it is time to vote for February!
I’ve been working on all of these releases for a while to be sure that they can deliver what they promise, and I am very excited about the new additions. Some of them fill dungeon and location space that is ...
2025-01-07 12:36:50 +0000 UTC
View Post
Hi everybody,
the Blueteeth Tribe Camp is up!
The release is made of four parts:
- Large Tents. These circular tents can be used for a variety of encounters. A single one of them can be used as the throne room of a tribe's chief, as a bestial druid abode, a wild land witch hut, or as the shelter for a forge in the wilds. A few of those tents together can be us...
2024-12-24 09:02:03 +0000 UTC
View Post
Hi everybody,
this is a very, very work in progress render of the Blueteeth Tribe Camp coming in December. In the pictures you can see the two main kind of tents that will make up the camp, to give you an idea of the feel of the set. Both of these structures will have a modular build and options for playability, to make them easy to use on the table and customizable ...
2024-11-29 14:49:08 +0000 UTC
View Post
Hi everybody,
- Labyrinth Structure. I talked about the structure in the last post, so I'm not writing too many words here, but it is fully modular, it has moving bits, it has borders to make balconies and pools as well as stairs to create heights. Decorative and ruined columns as well as ruined walls give extra variety to the set, and it comes with a split version for ex...
2024-11-11 14:19:15 +0000 UTC
View Post
Hi everybody,
I wanted to show you a few wip renders of the Labyrinth! Most of the structure of the set is complete, while I'm still working on the Objects and Props.
The structure is complex, fully modular, with stairs to create heights and borders to make pools, as well as moving walls which some of you asked for! The renders show a movi...
2024-10-30 12:19:19 +0000 UTC
View Post
Hi everybody,
the Labyrinth is currently under construction - with wip renders coming very soon - but in the meanwhile it is time to vote for December.
Once again, in order to let older releases shine I am not adding new entries to the poll. I have made projects for all of these locations, I believe in them, and I feel like we’ve wait...
2024-10-22 19:00:14 +0000 UTC
View Post
Hi everybody,
the wizard tower is complete. I got a bit too enthusiastic with this set and, well, it is humongous, hence the late release! The renders show the models better than words, but I'll spend a few to describe the three new sets joining the structure. They are all scatter terrain and objects&props, and I think they add a lot of value to the Wizard Tower ...
2024-10-15 08:30:42 +0000 UTC
View Post
Hi everybody,
the first part of the release is done! As I mentioned in the previous post, this structure is huge and highly versatile: you can build a small tower such as the one on top of this render, a larger one such as this main structure or even a more humongous one by stacking a larger base with more tiles. You can also connect it to a for...
2024-10-08 08:27:48 +0000 UTC
View Post
Hi everybody,
the renders above show a WIP render of the Wizard Tower! This set is quite ambitious in terms of the scope of the OpenLOCK structure. The render above does not show the complete variety of tiles, but there are A LOT of them, that can be combined to make way weirder - or way simpler - structures than the one shown here. There are also interior walls with...
2024-09-26 08:38:13 +0000 UTC
View Post
Hi everybody,
while the Wizard Tower is proceeding at a good pace it is time to vote for November!
This time I am not adding new entries. There are six of them right now, and I really believe in the projects I have for all of them: I want to give them a chance to shine since some have been waiting to see the light of day for a long while!
2024-09-23 18:35:21 +0000 UTC
View Post
Hi everybody,
the Draugar Ruins release is up!
It is composed of three main parts:
- The Modular OpenLOCK structure. This is a dungeon tiles set with structural parts that can be used to create three dimensional environments. With stairs, arcs and bridges that are compatible with OpenLOCK dimensions you can make a huge variety of locations. Fr...
2024-09-16 13:26:30 +0000 UTC
View Post
Hi everybody,
I'm back with a WIP render of a small part of the Draugar Ruins release. I wanted to give you an idea of the vibe and look of the release while I am developing its vertical and 3D-battlefield elements (bridges, upper floors, etc..).
The idea for the tiles is to have them all be "internal" and designed to be a dungeon - in other words, the OpenLOCK...
2024-08-30 13:34:21 +0000 UTC
View Post
Hi everybody,
while I am working on the Draugar Ruins it is time to vote for October!
This time one new entry joins the poll: The Wizard Tower. Another staple of fantasy ttrpgs that I didn’t have the chance to make yet. The idea is to create a multilayered OpenLOCK structure with walls made of stone and metal in a weirder architecture style. There are many towers ...
2024-08-17 08:00:03 +0000 UTC
View Post
Hi everybody,
the instructions are ready! They contain a list of the models necessary to build the taphouse that you can see in these and the previous renders, as well as a few words on how to do so. Also, the kitbash set is ready, containing the main wooden beams in the dimensions used for balconies and walls, plus windows and roof pieces. The roof tiles especially...
2024-08-13 13:59:12 +0000 UTC
View Post
Hi everybody,
the Moose Rest Taphouse is up! The set is made of two main parts:
- Taphouse Modular OpenLOCK Structure. This building was designed with a lot of overhangs, balconies and other options that where missing from previous releases. They are compatible with other OpenLOCK buildings I released, although textures are always getting updated for a greater ...
2024-08-10 18:42:18 +0000 UTC
View Post
Hi everybody,
these are a few quick WIP shots of the Moose Rest Taphouse, coming this August! Most of the structure is ready, as you can see in the renders above, with the main roof and the furnishing still in the making.
The T-shaped design is meant to show most of the pieces of this set in use (hence the non-symmetry of left stairs/right overhang). As you ca...
2024-07-30 22:23:56 +0000 UTC
View Post
Hi everybody,
the final part of the release is up!
Two more sets join the Stalactites and Crystals:
- Mushroom Modular Forest. They are tree-like in dimension, modular and playable: you can place minis on top of them! (Couldn't not make them so after BG3!) You can assemble them as you like by joining any stalk/base to any cap (t...
2024-07-18 12:48:39 +0000 UTC
View Post
Hi everybody,
while I am test printing the last models of the current release, it is time for the poll for August and September! Once again, joining two polls to catch up: the first and second winners will be coming in August and September respectively, and this should give entries that are often second a chance to shine.
Two new entries join the poll: the M...
2024-07-13 09:40:16 +0000 UTC
View Post
Hi everybody,
the first part of the Underdark Growths is up!
Two packs are downloadable right now: Crystals and Stalactites & Stalagmites.
- Crystals Scatter Terrain set. With crystal walls, growths and smaller crystal prop-like models. The aim of this set was to give crystals that could be used in different environme...
2024-07-10 08:34:19 +0000 UTC
View Post
Hi everybody,
here is a very quick and very WIP render for the Underdark release coming in July! You can see part of two sets: the Stalactites/Stalagmites Scatter Terrain (a rework of an old attempt at these) and the Crystal Growth sets. Both still need a detailing pass to bring these basic models to life, and both are just part of the larg...
2024-06-28 15:22:26 +0000 UTC
View Post