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PT Normals: Big Update, New Addons! (1.1)

This update has quite a few changes, mainly tweaks and addons though.

-Re-made all of the glass, to be more vibrant, thus working better with lights
-Changed thumbnails on all addons
-Added "Kelly's Simplistic Lights"
-Added "Kelly's ELR Lights"
-Re-made all of the polished blocks (Like Andesite, Polished blackstone, etc.)



Introduction:
This is a texture pack based off of "Kelly's RTX NORMALS" for Minecraft bedrock RTX. This texture pack is for the most part ported over, but in many ways a lot of textures are tweaked to feel/look better for LABPBR, and most shaders that support it. Though, the shader that gives this texture pack most potential is SEUS PTGI, more specifically SEUS PTGI HRR test 2.1 GFME. Which is an edit that adds more features to SEUS PTGI HRR test 2.1



If you're new to Minecraft Java, Then you will need to install "Optifine" for the latest version of Minecraft, which adds support for shaders, and all of their features. There are plenty of tutorials on YouTube or google, and installing is super simple!



How do I install the GFME edit to Seus ptgi? First, you wanna go to this link, and download this shader, it's on Sonic Either's Patreon, and as of lately it is free. (SEUS PTGI HRR Test 2.1), as well as going to the Shader Labs discord server "https://discord.gg/RpzWN9S", before scrolling down to the channel labeled "Seus Cody", and in that channel there is a thread called "SEUS GFME". Scroll up until you find the "SEUS_PTGI_HRR_Test_2.1_GFME_v1.9.jar" download. Follow the instructions and you should be able to get it working! Then you just drag said shader into the shaders folder.



RECCOMENDED SETTINGS FOR THIS TEXTURE PACK ON SEUS PTGI HRR Test 2.1 GFME:

Video Settings > Quality > Connected Textures (ON)
[this is for glass connected textures]

Video Settings > Shaders > Shader Options > Lighting > Block Light Intensity (4.0)

Video Settings > Shaders > Shader Options > Raytracing > Ray tracing Samples (3)
[this one is not necessary though, this just makes lights and shadows look better at a performance cost]

Video Settings > Shaders > Shader Options > Reflection > Full Raytrace Reflections (ON)



WHAT DO THE ADDONS DO?

-Glowing Glazed Teracotta: Makes all the glazed teracotta glow! Black is void and grey is mirror. (Only works with shaders that support emissive pbr)

-Glowing Ores: Makes the ores glow! (Only works with shaders that support emissive pbr)

-Simplistic Lights: Sea Lanterns, Glowstone, and Shroom Lights are simplified to make better lights

-ELR Lights: Emerald, Lapis, and Redstone are simplified to make better light blocks. (For SEUS PTGI)

Finally, in order for the addons to work, just make sure that they are above the base texture pack in any order!



If you just want the main texture pack, the "Kelly's Java PT Normals 1.1.zip" file is the one you're looking for.

PT Normals: Big Update, New Addons! (1.1) PT Normals: Big Update, New Addons! (1.1) PT Normals: Big Update, New Addons! (1.1) PT Normals: Big Update, New Addons! (1.1) PT Normals: Big Update, New Addons! (1.1) PT Normals: Big Update, New Addons! (1.1) PT Normals: Big Update, New Addons! (1.1) PT Normals: Big Update, New Addons! (1.1)

Comments

i have the patched file for "SEUS_PTGI_HRR_Test_2.1_GFME_v1.9.jar" and im wondering if i have to take that file out of the folder and insert it into the shaders folder, or put the whole folder with the jar file into the shaders folder. (sorry im new to this stuff but im willing to learn)

Im really confused as im not sure how to get pbr working or to see in general the difference in textures i dont really think its working at all for me

StormRider1224


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