Changelogs: (Basically the same as the height mapped textures)
-Deep slate revamp (This includes ores)
-Raw ore revamp
-Oak door brightness tweak
-Wet farmland tweaks
-Nether brick revamp
-Stone revamp (This includes bricks, cobble, and ores) -Sandstone revamp
-Slight copper revamp
-Some menu background changes with RTX
-Vsync option in video settings (No longer will you need to dig in file options! This will help with new players! This will also remove the framerate cap!)
-LOTS of particle changes, making potion particles, smoke, and rain more transparent.. It also makes rain a better color!
-Addition of new Sculk blocks!
-Spyglass revamp
-Nether portals now act more like glass, letting light through and coloring it
-Horses, mules, and donkeys are no longer black!
-Cloud tweaks
-BETTER fire stuff!! The fire and soul fire are now much more orange and blue, as well as the camp fires. All of the fires also no longer have lots of noise, where they flicker.
-Some stuff glow brighter and better, like torches, and mob spawners... As well as things that should glow more that only have a few bright pixels like Amethyst, Nether mushrooms
-Complete ore overhaul
-Fix to distant leaves looking bright and ugly