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acidbubbles
acidbubbles

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Too many things!

I'm now at a point where I need to do stabilization; that will include some additional features, but mostly bug fixes and usability improvements... but I formalized the list and it's... chubby. So instead of trying to do a little bit of each, I'd like to focus on fully stabilizing and moving to actual early access all the betas I have released in the last two months.

I could also leave everything in beta and make some adjustments to older plugins too; I'm not sure it'd be such a good idea, but if everyone's happy with the private beta for the time being it could be an option.

It made sense to make those plugins beta because my goal was to record and animate finger motion and better use possession features, but at this point it works, so it's time to release stuff!

So, what should I stabilize and release first? Note that animations made with Timeline 5 can be played in Timeline 4 so creators can already use the beta, however scenes using Embody cannot be released without it... and Embody's Leap Motion support doesn't make as much sense without Desktop Leap. But I'll go with the mob, so let your opinion known!

Note that I plan on making an "official" private beta of Timeline 5 since it was only released to patrons sneakily, so expect a few bug fixes and an announcement regardless of the result of this poll.

Comments

would love to see your scenes if they are in beta! Drop em! :)

Zane

Do you mean, like blocking? Can you give an example of what you mean? I'm curious, dynamically anchored keyframe sounds way too sexy for me not to consider it! :D

Acid Bubbles

Hmmmmmh. I do have an idea that I actually would like you to have a look at when you're taking a break from polishing Timeline ... something I call "dynamically anchored keyframes" - MacGruber's idleposer has that option, but it's a slightly different workflow from the 'CGI animator' thinking. More like breaking stuff down into little "legobrick-animations" that reposition with the char's larger bodymovements and can be recombined ... like lego? Mac baked that together with his statemachine concept - I'd like to see that functionality in Timeline, with the awesome GUI ...) P.S.: Ok, I'm going to be the dimwit who is going to ask - how exactly do the two 'heightmeasurement methods' in embody work? And why does neither of them come up with what naive me thinks should be the correct worldscale for 181cm me possessing a 174cm char? (0.96). And what the hell is my eyedistance and how did you get it? Are you secretly Mark Zuckerberg, watching me ... work? I thought I'd disabled Quest telemetry ... ;) No srsly: In the heightmeasurement-thingy, do I have to manually enter my height? In cm? But why then fiddle around with "standing straight & not stepping on your controller?" And what the hell units does VaM even use?

CaseEP


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