We're now in public beta for all of our patrons! I'm extremely proud of this and happy with what Lapiro, Reign and I were able to do, and I'm very excited about the future, too.
Finally, a good real-time speech first AI companion!
I'm head deep trying to finish a private beta of Voxta and fixing stuff in Timeline and Scripter, but I really wanted to share this to you! If you'll notice, there are quite a few things in there that are innovative and never seen elsewhere.
Follow the project at https:...
2023-07-26 20:41:54 +0000 UTC
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Voxta: An AI Virt-A-Mate Companion
Hi everyone! As I’ve said before, I’ve been exploring different ways to bring AI into Virt-A-Mate. For a while, I contributed to Agnaistic (which is great by the way), but it became clear my own goals were not close enough to theirs for me to achieve what I wanted. So I started experimenting on my own AI chat system, specially built for Virt-A-Mate...
2023-07-25 00:51:45 +0000 UTC
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There's now a good version to start really playing with Scripter:
I'm doing something a little bit crazy, but I feel like this may be a missing piece of VaM. We have _great_ plugins like LogicBricks (if you never saw it, it's amazing) and VUML, but they both require building the logic visually.
But if you know how to program stuff, or if you want to make more complex things, it can quickly become a problem.
Sooooo I tried writing my own tokenizer,...
2023-02-06 04:15:54 +0000 UTC
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I moved all release notes there: https://hub.virtamate.com/resources/timeline.94/updates
Thanks for all feedback and reports! Looking forward to see what you'll build!
2022-11-29 01:55:21 +0000 UTC
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- Add a new Legacy Time mode to represent the "old" real time behavior, to avoid breaking older scenes. IMPORTANT: Scenes created since 6.2 will be assigned the Legacy time mode. If you created your scene in 6.2, you can go to More, Options and set Real Time there on all Timeline instances.
- Fix a bug when re-recording immediately after recording preventing the animation from playi...
2022-11-27 04:18:03 +0000 UTC
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While waiting for a few details on some reports I had, and spending way too much time on a non-issue, I had time to add some features to 6.2. As soon as I have the confirmation I'm waiting for, I'll release to Hub.
- Logging screen: Show the playing animation in the VaM's main UI help text
- Record: Record from current scrubber position (clears keyframes after) and remain in position a...
2022-11-23 04:20:45 +0000 UTC
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A few more changes, the third one MIGHT be a breaking change but hopefully it'll only fix things (yes SpaceDog, I checked with the Net Cafe scene first!)
- Recording: When a non-looping animation has a next sequence, show the marker at the next animation's position
- Add Animation: Option to automatically assign as the next animation in sequence
- Playback: Do not call triggers when...
2022-11-04 16:06:48 +0000 UTC
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- Fix an issue in 6.2.0 that broke time (best issue name ever)
- Keybindings shortcut Keyframe_Add_AllSelected to keyframe all selected targets
- New defaults system (beta) in More, Defaults (Record and Reduce screens only)
2022-10-31 04:06:45 +0000 UTC
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I made this early access because I didn't want to take a chance with a new release while many creators are making spooky scenes; bugs aren't spooky :D But no worries, this is a stable release, I'm just being cautious. It'll be on the Hub in a few days.
SmoothMoves by GargChow is now in Timeline after popular demand! After years of trying to reach out to them, I finally decided to include ...
2022-10-30 03:35:14 +0000 UTC
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Hi all! I was told that giving updates on Patreon rather than only on Discord and the VaM Hub would be nice, so here's the gist of it :)
Timeline
You can now create custom groups. For example, if you have a lot of animated controls or morphs, you can now group them however you want. For example, you could have a group called "Head" that contains the headControl and ...
2022-09-26 01:40:20 +0000 UTC
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You can get it here, and use it in Hub-hosted scenes: https://hub.virtamate.com/resources/timeline.94/
As usual, thanks to everyone who provided feedback or took the time to report bugs (especially Spacedog who actually lost some work and didn't throw stuff at me). I'm very happy about specifically th...
2022-06-22 16:21:52 +0000 UTC
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- Fix segments behavior applied on legacy animations, resulting in more than one animation running at a time
2022-06-16 03:28:48 +0000 UTC
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NOTE: Deleted this build too, something's weird. So much for "release candidate"...
- Fix animations screen showing [] for new animations
- Fix adding triggers track on layer with mismatched tracks overwriting some triggers
2022-06-15 19:45:09 +0000 UTC
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I think it's good to go now. Let's wait a few days, see if another issue appears and then I'll release!
NOTE: The build was deleted because of an issue resulting in loss of triggers
- Stop and Reset should always sample the keyframe and apply the pose
- Fix tracks copy/paste issues (loading crashes, naming conflicts across segments and layers, missing validation)...
2022-06-15 16:53:42 +0000 UTC
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- Import improvements: Require segments, ensure unique segment names, validate shared segments layer compatibility on import
- Fix crash when importing in an empty Timeline instance
- Fix import of legacy exported animations
- Show a warning when segment has been renamed during import
- Fix storable floats sorting in the dope sheet
- Avoid Timeline crash if external triggers are ...
2022-06-09 18:18:33 +0000 UTC
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This is a scene I have built to test out Timeline 6; it was sitting there for a long time, because I didn't feel I could do what I wanted without some of the features of Timeline 6. And I'm glad I re-opened it, it was fun to build and I think it's also a fun experience!
Important: Requires Timeline v6.0.0-beta.10 or more recent: 2022-06-06 16:54:42 +0000 UTC
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I've been trying a method using segments in a new scene and found a few things to tweak, but overall it's pretty stable :) I'll share the scene soon.
- Use segments by default
- Apply poses when pasting them
- Do not apply pose when switching between animations that share the same pose
- Sample the current keyframe after applying a pose
- When switching layer without animation...
2022-06-03 01:05:33 +0000 UTC
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This is a demo scene that requires at least Timeline v6.0.0-beta.9 (AcidBubbles.Timeline.263, download here). It demonstrates things like segments, time offset, external atom referencing ands shows a few cool tricks too. Hope you like it :)
Preview:
2022-05-29 19:23:19 +0000 UTC
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- Show playing animation in bold in segment/anims drop downs
- Mark the main animations in bold in animations screen
- Create segment from current animation (all layers)
- Sort triggers and float params by name
- Fix use segments crashing
- Show segments drop down whenever segments are used, even if there's only one
- When mismatched versions of Timeline are used, only log fai...
2022-05-26 19:57:39 +0000 UTC
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Moving to stabilization phase. Please report any bugs or broken scenes, from this point on I plan on testing and updating documentation, as well as releasing a demo scene!
- Option to stay in create animation screen after creating
- Separate log settings for received and invoked triggers (reduces noise)
- Fix crash when syncing across atoms without the segment of the master atom...
2022-05-25 15:59:26 +0000 UTC
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LOTS of fixes, I think I broke the ability to keep the time while switching layers within a same animation, I'll need to do more testing but I think in terms of function it's getting there. Next build will be beta!
- Show all segments in animations list - Switch to playing segment in animations list
- Improve the Pose screen to make it more discoverable (help text, clearer indications)...
2022-05-24 17:52:05 +0000 UTC
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Here's a pretty big one, it's getting very close to beta! The main remaining things are import/export, review some recent feedback, and testing testing testing! I'll (hopefully) soon release a scene for people who want to see some of the features in action.
- Export all layers of the current animation
- Allow using the same animation name in multiple segments (except shared segment)
2022-05-19 03:12:39 +0000 UTC
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- Do not stop trigger tracks audio when the track is not live
- Fix crash when pasting keyframes with existing tracks
- Tweak animations screen wording
2022-05-13 18:02:53 +0000 UTC
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Small update because the copy paste issue prevents normal use.
- Fix crash when pasting triggers
- Do not sync audio on triggers track that are not "live"
2022-05-13 03:25:52 +0000 UTC
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- When copying keyframes in a segment and pasting them in another segment that does not have the targets added, automatically add them.
- Use first animation's blend time for blending out previous animation when switching segment. I recommend making a "main" layer and animation per segment to control blend in settings, sequencing, etc.
- Fix segment not being saved in v6.0.0-a...
2022-05-12 19:50:31 +0000 UTC
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There are some pretty powerful stuff in this one I think, but again I'll have to create some videos to explain them :) Reach out if you need help!
Time offset
This feature allows you to define an offset for an animation; same-name animations will run with a different starting time, when playing, scrubbing, or sequencing. For example, if you want to have the hip and ...
2022-05-11 19:48:02 +0000 UTC
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Full release notes: https://www.patreon.com/posts/66026030
- Audio scrubbing, audio sync and live triggers
- Segments (animations with independent layers and targets)
- Smoother blending
- Add and animate controls and storable floats on other atoms
- Trigger to disable animated c...
2022-05-05 03:45:19 +0000 UTC
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