Glance v1.2.0
Added 2021-03-31 13:09:03 +0000 UTC- Keybindings integration: Glance.Toggle_FrustrumDebug and Glance.FocusOnPlayer
- Configurable gaze distance
- Focus on VR hands (as seen in leap motion demos)
- Avoid crashing when targets are removed from the scene
Comments
Yes, you have "Frustrum field of view" that increases the view angle, and "Frustrum ratio (multiply width)" that increases only the width. You can see what the frustrum (the pyramid-shaped box where objects will be seen) looks like by enabled the "Show debug information" toggle. Keep in mind that Glance will not look further than what you'd naturally be able to, and since it's head-driven, it won't turn to look at you. Maybe a future extension could bring some kind of head rotation to make Glance more useful without animation or mocap.
Acid Bubbles
2021-04-01 00:07:30 +0000 UTCDo one of the settings increase the horizontal range in which she can detect something to look at? I have to be rather infront of her for her to notice me.
flclempire
2021-03-31 21:13:48 +0000 UTC