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acidbubbles
acidbubbles

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Timeline v5.0.0-alpha.6

This build fixes and improves a lot on the pose system, and brings some of the mocap-oriented features I wanted to add. So technically the major features are all there! I'll now enter stabilization, which includes mostly small fixes and quality of life improvements. There's one feature I might still implement though, and it's a counter for mocap recording that's more visible than the VaM's helptext, and an integration with hazmhox's overlays (because Timeline Pose + Overlays = Comic-Strip-like scenes!)

- Infinite record (auto-expands recording)
- Reposition full animations (so you can mocap things, align them, sequence them and blend them)
- Pose copy, paste
- Pose setting to include or not root control, morphs and/or bones/controls
- Pose can optionally use merge load
- New trigger to navigate animations on the first layer (next/previous)
- Ability to animate a control based on the camera raycast (projected on where you're looking in real time, e.g. to animate depth of field's AutoFocusPoint using MacGruber's PostMagic)
- Wait for physics to reset after loading a pose to avoid breaking colliders
- Fix split at scrubber position crash
- Fix zero-blend transitions not executing the trigger ends
- Fix StopAndReset not applying the pose
- Fix bulk screen offset mode opening downwards, making it unselectable
- Performance enhancements

Comments

I remember I've seen this a while ago, and I thought I fixed it! It's very hard to reproduce since when you refresh, all values are ok... (floats have CPU optimizations that makes them off by 1.4e-45 so I have to check for a value range _everywhere_... I'll try to see if I can reproduce based on this specific operation.

Acid Bubbles

one persistent bug for a long time so I've decided to bring it forward ... when doing anything with animation lengths - trimming, extending, cutting at scrubber - there is something wrong with the frames that moving frame by frame (f>, f<) does not work anymore (click several times forward and backwards to see it) and I feel unsafe when modifying. I have to always save and reload to be able to work normally.

Michał


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