IllustratorsLeak
proxxie
proxxie

patreon


Help Requested: Character Relationships

Greetings! I’m at the point in 10.4’s development where I need to make sure the relationship plugin has all the info it needs, and this post is an attempt to make sure I haven’t missed anything. What follows is a long list of events that could potentially affect your relationships with various characters in either a positive or negative way. Be warned, this list is very spoiler heavy! If you can think of anything I might have missed, please let me know in the comments, the discord, or via a direct message. Since I’m trying to crowd-source info, I’m making this post public (so non-supporters can comment, etc.)

The Relationship Plugin

I’ve posted about this before, but just a quick recap: TPE is very character-driven, which makes your relationships with characters an important part of the game experience. You make choices throughout the game that ought to affect these relationships, and having characters respond to you in different ways depending on your relationship with them would make the game feel more meaningful and immersive. It would also be useful for me to be able to gate certain events based on your relationship with a character.

Data about relationship-affecting events are scattered in all kinds of different places - and in a few cases aren’t currently recorded at all. This makes it very difficult to work with in any kind of systematic way, so I wrote a plugin to help manage this data. This plugin can calculate “scores” along different relationship “axes” - friend, romance, attraction - and also makes it easy to query if specific events happened or not.

The code seems to work well, but what the plugin needs in order to be useful in development is a list of events that affect these relationships. And that’s what I’m trying to get help with in this post.

What I’m Looking For

I’m trying to identify events and choices that could affect - in either a positive or negative way - your relationship with a character in one or more of the following ways:

I may also add a submissive/dominant axis, so please let me know if you can think of any of those sorts of events.

Things That Might Affect Relationships

Ana

Choices You Make

Story Events (No Choices)

H-Scene Events

Emily

Val

Choices You Make

Story Events (No Choices)

H-Scenes

Sami

Shiri

Ren

Cory

Jovi

Chichi

Conclusion

I already know there will be some issues with a few choices not being properly recorded (and in some cases overwritten) and I’m thinking on how to properly deal with that. But the release is now at the point where I need to wire what I’ve written into the mechanics of the game, and to do that requires getting this list in order. And the point of this post is to ask all of you if I missed anything in the list above. Any help you can provide would be appreciated! Thank you for your support!

Comments

Definitely. The way the plugin works is that each character has their own list of events that affect them, each of which can be weighted separately. So the same event can affect different characters differently (or not at all.)

Proxxie

I could also see a single event having the opposite effect on different NPCs, even when it's not choosing between them. For example, when MC does something clueless Ana might see that as a negative because she doesn't want to be someone clueless, while Emily sees it as a positive because she wants someone easy to manipulate and outsmart. I think of it as personality traits. Ana wants someone mindful and brave, Emily wants someone easy to deal with, Val wants someone obedient, Sami wants someone adventurous (or innocent maybe), Shiri wants someone kind, etc. You may have different ideas of what they would like but you get the idea. So for a lot of stuff it could depend on what personality trait an action shows. So standing up to some demand of Val's would show fortitude and might impress Ana while it put off Val and Emily.

MuteButtonHero


More Creators