Can you believe it, Realmers?
That's right. Episode 10 of the Many Merchants of Malune (in addition to being yet another banger) carries the additional honour of being the 100th episode of our show!*
We're super proud of reaching this milestone. The vast majority of podcasts don't last more than a few episodes, and that's especially true for independent shows like ours. Making Many Realms is a celebration of our friendship and a real labour of love, as well as a chance to tell exciting stories and try out different RPGs.
Our mission - to make a show with concise episodes and digestible seasons - is reflected in the four complete seasons we've released so far, and the pile of fantastic one-shots in between. We can only say we hope you've enjoyed listening to our show as much as we've enjoyed making it.
Well, there's a few other things we could say, too. Maybe even...100 things? To celebrate this special event, we've combed through our archives, cataloguing rare secrets and fun facts for your education and amusement! Some were previously locked behind the Patreon paywall (and there's lots more there, if you're inclined to support the show) while others have never before seen the light of day.
Without further ado, welcome to 100 Facts About Many Realms!
1. Back when Many Realms was first being devised, the cast included a Sixth Ranger! Jesse’s friend and coworker Jayd performed in the original unaired proof-of-concept pilot. Not long after that session, however, she had to move to another country for a new job and bowed out of the show.
2. Some merchandise ideas have been discussed (maybe for when we get just a bit more famous). Some of the pitches: publishing campaigns like Tallow as a playable adventure, compendiums of our original magic items or monsters, or branded dice.
3. For longer campaigns, Jesse writes and records his “good to be here” jokes in advance. (So why aren’t they funnier?)
4. The Many Realms theme (with its delightful doodley-doodley-bonk ending) was composed by Nik October, a friend of the cast since university who has performed in a variety of musical acts, though spends a lot of time with ceramics these days. (Hi, Nik!)
5. Until the pandemic, the podcast was recorded in Jorie’s office. When she asked her boss if he was OK with her using the audio equipment for a podcast he said, “What? Yeah, whatever”. So she took that as a green light. Since the pandemic we all invested in equipment so we could record from home and now mostly record at Jesse’s house, which is much more comfortable (and less likely to get anyone in trouble!).
6. The main pitch from the beginning of the podcast, which has not changed, was that too many AP shows had a super long backlog of long, unedited episodes that made it difficult for new listeners to get involved. Thus, Many Realms - with its hour-ish cap and short seasons, was born!
7. After finishing Tallow, we pitched 3 options to the cast for a season 2 game. One of them was Urban Shadows, which of course became Lakeshore. The other was Blades in the Dark (which we’d still like to play, but we also did Scum and Villainy for Houndstooth), and a Canadian game called Headspace.
8. Only two episodes don’t feature Jesse: Mall Kids and Thy Will Inspire, Thespians.
9. Other one-shots the cast has pitched each other (but yet to record) include Star Crossed, Galactic, and Fiasco.
10. Have you been dying to get your hands on a canonical map of Tower Hill ever since the very first episode of Many Realms? Well, take a look at one Jesse drew as Tallow was airing! It’s unlabeled, but locations like the Great Candle, the Manor, the Well with No Bottom, and the cemetery are all clearly visible!

11. The idea for the sirens came from our pre-campaign prep sessions. In addition to detailing Tower Hill together, Jesse asked the players to sketch out some rumours about what kinds of phenomena might be found in the thicket. There were recurring themes of mysterious glowing figures, which eventually became Selway and Felix’s siren magic!
12. Jesse and Eli detailed a whole set of Tower Hill town guards, though they ended up only having some quick cameos in the show. They included the foulmouthed loose cannon Gwyn, the nervous and overwhelmed Toby, the dour and cynical Sharaval, and the sweet but foolish Ulma Kova.
13. Ginny Blackstock and the Fernwood Inn are references to the original unaired Many Realms “test pilot”, which involved rescuing Ginny from another strange inn where she had been abducted.
14. During her Trial of Induction, Juniper (with Mateo’s help) managed to get a double helping of the “cantrip seeds” that gave her some druidic abilities. But did you ever wonder about the shrivelled, unpleasant-looking seed left unclaimed? According to Jesse’s notes, it would have taught her Poison Spray!
15. Eulachon’s Manor had some extra rooms that didn’t make the final campaign! According to Jesse’s sketch, there was an additional library room that would have more clues about Eulachon’s history and the magic elevator in the manor, but it was cut for time. (The weird ceiling ooze fight was better, anyway).

16. Speaking of the monster fight in Eulachon’s workshop: Jesse is no stranger to mixing and adjusting statblocks as he needs, often with pretty unrecognizable results. But from its paralyzing tentacle strike and spider climb ability, you might have recognized this creasure for what it is…a (heavily modified) carrion crawler!
17. Valyx’s dragon mother was called Nivoxa - maybe something halfway between an attempt at dragon language and some kind of riff on Organization XIII.
18. Have you noticed how much Eulachon and Selway were written to be opposites? Eulachon created a large beacon for people to look toward, whereas Selway spent her time patrolling the area to help people. Eulachon uses fire (on the candle) whereas Selway has a watery pool - they’re also thematically linked to the sun and the moon. (If you want to get really Freudian about it, you could contrast the shapes of their inventions, but that’s above our pay grade.)
19. Juniper Thistleweed originally named Pansy. Jorie is very happy she changed her mind on that.
20. Here’s a snippet from the original description of Tower Hill:
The Rabbit Cleaver is the village’s only inn, since they don’t see many visitors on a regular day. The Rabbit Cleaver houses the caravan merchants when they come each season, as well as those perhaps looking for some extra comfort or privacy.
Martha, owner of the Cleaver, likes to run card games out of the back room. Though officially illegal, the Keepers turn a blind eye to what seems like a mostly harmless outlet for excitement.
21. As should be clear by now, we run non-canonical “pilot” sessions for many of our campaigns to help the players get comfy with their characters and rules. For Lakeshore, we had an odd game revolving around Kitty’s apartment building - Susan was hired as a courier to deliver some dangerous magic artifacts to the building, Liz was sneaking around, and Roman was asked by Ilyana to track down the missing Eliot Darcy. We’re pretty sure one of us got food poisoning halfway through and we never even finished it!
22. Jesse’s initial notes - which he sent to cast before they made their characters, so they could respond to some of the cues of the setting - included more details about Lakeshore’s Downtown.
Downtown was the domain of the Power Faction, include a bank (the Lakeshore Trust) and a shopping centre (J.P. Preston’s, a riff on Toronto’s Eaton Centre) and more details about Mayor Evelyn Grahame. Because no one ended up wth characters linked with that district, Jesse was inspired to add in more layers of conspiracy with the mayor’s activities.
23. What do the Recount PCs like to drink? We’re glad you asked! Roman likes whiskey sours, Kitty drinks appletinis, Susan prefers an IPA and Nox’s favourite drink - for some reason - is sake.

24. At about the two-thirds mark of the campaign, Jesse had planned to kill off Philip Yiannakis, but the campaign had other plans. “When Kitty and Philip fled the city, I thought it was a great opportunity to have some goons kill him off - this would really bring Kitty to her lowest point and show her that running away from her problems wasn’t the solution.
However, I had no idea Jordan was going to have Nox teleport halfway across the province to bring her back himself! The resulting fight was completely unplanned and a total shock, but I’m happy with how everything turned out. Philip got the slightest nudge toward a redemption arc instead.”
25. “The Last Hurrah” bar was supposed to be the gang’s central location for the majority of Lakeshore - but a good DM knows that things never go exactly as planned. Nox’s stubborn indifference to that lead led to a lot of interesting, if odd, setups - like the number of scenes that took place in Roman’s boarding house!
26. The Fairmont Park Naturalists were a fun supporting cast for Jillian to play with as Susan - they almost formed a mini-faction. Nancy and Joan ended up getting most of the spotlight, with a couple of early Grace scenes and some mentions of Dorothy, but Jesse’s original notes include another Naturalist named Juliet, a conservative pastor’s wife whose scriptural knowledge provides insight into demons, but whose timid nature might lead to her spilling the beans on the Naturalists’ secret operations!
27. The Last Hurrah’s bartender was initially named Ruby in Jesse’s notes, but became Charlie by the time Roman actually met her in person. Maybe it’s a nickname?
28. There were a lot of unused plans from the Drake Casino heist! (Not that the plan was really to use everything - more that Jesse had a lot of different options sketched out depending on what the players did.) This included the werewolf enforcer Vera working the tables at the casino, and a secret underground VIP lounge as part of the Drake’s basement complex. (Though we suppose Nox’s dad ended up in a sort of VIP lounge of his own…)

29. Lakeshore used to be called Lakeside. Lakeshore sounds better.
30. The Roman doppelganger scene (Jesse’s favourite in the whole campaign!) has some deeper symbolic significance sprinkled in. Each version of Roman is attuned to her connection with other prominent characters in the campaign: the jazzy Roman is her connection with Nox, the fancy Roman takes after Kitty, Fae Roman has been blessed by Ilyana, and Photography Roman has been nurtured by people a little less imposing, like Susan and Jim Stevens.
31. One final note about the Roman scene: the plate of figs being offered by Fae Roman is a nod to the fig tree scene from Plath’s The Bell Jar.
32. Jillian used real historical images of Toronto when making social media promos for each episode of Lakeshore!
33. Lennox Spire, which is Lakeshore’s version of the CN Tower, is named after E.J. Lennox, an architect who designed several notable Toronto landmarks (like Old City Hall or Casa Loma), though he had nothing to do with the design of the CN Tower, owing to his death decades earlier.
34. During the Recount campaign, Jillian kept a secret MC plot board tracking all of the NPCs (including plot secrets like Evan’s secret gay relationship with Daveed).
35. As reported in the campaign’s session 0 (and possibly nowhere else), Whitfield Bay High’s mascot is Levi the Leviathan.
36. When comparing our PCs to this photo series of ‘90s teenager bedrooms, it was decided that Gwen is a Krissy P, Declan is a Dena D, and Anna is a Leslie M. (Jordan neglected to answer - perhaps none of the rooms were sepulchral enough.)
37. An inspiration for the town of Whitfield Bay was Jillian’s mom’s hometown.
38. Of course, we all know Jesse played the Daria-esque Fae Gwen in Recount, but did you know about the two other PCs he was considering playing as we planned the season? The first was Seth, a jokey, sardonic Xander type who never went anywhere without a video camera in hand (his clownish antics were part of his attempt to get attention as a Ghost). The other was Vicky, a conservative Christian girl who was only slowly realizing that repressing her anger was causing her to black out and turn into a Werewolf! We have to wonder how things would have gone differently…

39. The haunting selkie song that closes out the campaign was recorded by Jillian herself - in her bathtub! (You’ve got to get the acoustics just right, of course.)
40. Of course, Monsterhearts is built on tropes common in teen movies and shows, but one of Jillian’s biggest inspirations for the campaign was Dawson’s Creek.
41. We did a non-canonical record for Houndstooth, too! This one was an escort mission involving a Way-touched diplomat fleeing imperial forces. Jesse maybe went a bit overboard on the details and jargon - he really wanted to immerse everyone in the world of the setting.
42. According to some pre-season character development sessions, Leo keeps a vial of his own blood in his bunk on the Houndstooth, which he sometimes broods over. So melodramatic…
43. We often do warmups before we record, which sometimes include things like asking questions about each PC to get our players in character! Jesse started Houndstooth by asking each player what animal their character was most like. Leo is a wounded cat facing a powerful enemy, Clara is a curious, covetous, mischievous otter, November is a slow, precise, maternal elephant, and Shayna is a protective, pack-oriented wolf! How fun!

44. The ice planet of “Jasleen”, full of Way-touched mineshafts, is named after a coworker Jesse once had, for no other reason than he thought it was a cool-sounding name!
45. Jesse wrote a lot of “one-liner” pitches for episodes as he developed Houndstooth! One of them, which got a little further in development but still unused, was a job where Ox hired the crew to help rescue her daughter from her life as an indentured servant in a mining colony. It would have been cool to see that adventure play out!
46. The “Ghost Ship” episode was partially inspired by Jesse’s work on a ghost-ship-themed escape room at his day job!
47. Jorie was planning on having Shayna dye and cut her hair whenever she got particularly upset or overwhelmed. She forgot to mention it the first time… and the second time… and the third time and eventually that character trait got nixed. She had her paint the ship towards the end, though!
48. Shayna was Jorie’s second character, and was not really intended to be her PC when she was being developed. Her first character was a bit too similar to Oksana anyway (by complete coincidence! Jesse and Jorie didn’t chat before this character got nixed or anything.). Captain Luba Silver was an older, religious woman who had lost a daughter somewhere in the universe. As Jorie went a little deeper into the mother daughter story, she ended up being more excited by the daughter character who became Shayna.
49. Have you noticed a celestial theme in the names of important locations in The Many Merchants of Malune? After Jordan named the continent Malune (as in lunar), the cast jammed on the name to come up with Solay (which sounds like soleil, the French word for sun) and Astra (like astral).
50. Sylvie’s full name is Sylvana Twinflower. How pretty!

51. Jolie’s wife Diane is named after Dionysius, the Greek god of wine and revelry.
52. Jordan asked the cast to make a wiki for this campaign to help keep track of all the characters and lore. Here’s a glimpse of the characters page, so you can get a sense of our headcanons of what some of these Malunians look like!

53. Kiki’s name is partially inspired by the bouba/kiki effect.
54. Eli has cited Dragon Age’s Wynne as an inspiration for Jolie.
55. The name of Zeke’s late wife will be mentioned in upcoming episodes, but we’ll let you in on it now: it’s Vera.
56. Jesse, king of bringing too many PCs, also had a lot of designs for Malune PCs. Sylvie was pitched as a kind of odd-jobs lady who could do textile work, jewelry, even some art, and dancing. Fabio was an option who was a straight-up actor (these two kind of morphed together to form the troupe, with Paz rounding it out).
Additionally, there was a crabby old doctor (which might have been a moot given Jolie’s cleric powers, so it was shelved). And lastly, there was a more of a tinkerer/inventor type (maybe a bit too close to Zeke). In all cases, he definitely wanted a character who had different ways of making money outside of selling tangible goods.

57. Sturdy & Wilde’s Detective Agency was supposed to have a totally different culprit: the Fenwick butler Archie Glass. Jesse assumed for some reason that the detectives would start their investigation at the scene of the crime, instead of saving it for dead last! Forced to improvise, he switched gears halfway through and ran with the initial suspicion tacked on to Edward Dashing.
58. In Bluebeard’s Bride, Jesse recorded his own music for use in the episode. (This was something we tried a little during lockdown that we’d love to get back to!) You can hear different instrumentations of the Bride’s theme throughout the episode, or click here to listen.
59. An early draft of Jesse’s notes for Dread pitched a story about a dead wickie possessing the characters’ patriarch George Tatham, who would stalk them relentlessly across the island. The final product veered a lot more toward Annihilation than The Lighthouse!
60. Our longest one-shot game was probably Sleep-Away. We recorded an entire first part off-mic, and we still had to split the recorded bits into two.
61. Jorie really never runs games so when she was asked to run Coffee Detective she was nervous and tested out the concept of the murder mystery (and her detective character) on some other friends a week before. That first game was a lot more… scatological than the one that aired.
62. Some of the objects in the Broken blind bag that went unused included: a vintage grammar book, glasses covered in silicone spikes, and a pair of Barbies.
63. Our most recent one-shot, Triangle Agency, is the 4th game set in Toronto, after Mall Kids, Lakeshore, and Crash Pandas.
64. Folk, Form, Phenomena, our strange desert comedy, included an additional faction that no player chose for the episode: Wiley’s Wonders, a questionably-licensed “zoo” excited to turn a profit on a newly-discovered lifeform.
(And now, to round out these 100 things, exclusive interviews with your Many Realms cast!)
65. Fave one-shot?
This is hard but I tend to like horror one-shots. The macabre setting and short span give a lot of room for a really wide depth of emotion and I’m always eager to kill my characters in those. For a long time it was Bluebeard’s Bride. But I think as time passes, I wanna three-way-tie it with Maharlika and Cat’s Eye. Is that cheap?
66. Fave Tallow moment?
I really, really love the relationship between Anisha and Olivette and where it ended up. Don’t get me wrong, there is clearly romance there, but I feel like that term does it a disservice. Their relationship developed in a way that’s a lot slower, more tender, and intimate than that term implies. I didn’t really intend or see romantic or physical attraction initially, and I think that there’s a really sincere and real human connection in there.
67. Fave Lakeshore moment?
This is not really in the campaign but I actually named the bar in Tallow (The Rabbit Cleaver) which didn’t really come up but I think the name is ok. Since then, we have a tradition of me picking the local bar/tavern/inn/hangout spot. I named the bar in Lakeshore, “The Hardware Store” with the backstory that it was once actually a hardware store, and the team absolutely hated it. Lol, I’m not sorry!!!
68. Fave Recount moment?
Anna was not really natural to me (at least, I don’t think I’m that mean…) so hearing people tell me that they had to remind themselves they don’t hate ME personally because I was so convincing, was kind of exciting. And any moment I had to clash with Gwen gave me kind of a rush. I think it requires a lot of trust to be able to be so mean and nasty to each other and still let it just be… fun.
69. Fave Houndstooth moment?
Jeeves as a human being. I am bawling. I am so happy. But honestly, all of it because it’s my favourite season.
70. Fave Malune moment?
This is not clickbait, but it hasn’t aired yet!! Jordan has done a great job of making me feel A LOT of things.
71. Game you want to play?
I want to play Pathfinder badly but I think that’d translate terribly to an audio medium and I think that’s 5x as true when you’re listening to someone learning it for the first time.
72. Character you want to play?
I’ve been really wanting to play a wizened old man. I did it in Coffee Detective and it was really fun, and challenging how different it is from me. I think most of my characters are too clearly a facet of myself (Olivette, Roman, and Clara. Anna and Jolie are a little too in-control for me to identify with haha.) I also want to play more interesting relationships to my friend’s (an ex-wife? A grandson?!)
73. Advice for those new to TTRPGs?
Get over the silly feeling!! And whatever you need to help you get to that point. Start with friends or spaces where you feel comfortable because it requires more intimacy than you think to laugh and cry and play pretend so sincerely around other people.
74. Fave one-shot?
I love them all! But I think right now I’d have to say Bluebeard’s Bride. I’d never run a game quite like that before, and I’m really proud of the details I managed to sprinkle in (and keeping a spooky demeanour - I really didn’t break character or indulge in too much joking, which I think gave the session an energy you can hear in the final product!)
75. Fave Tallow moment?
The time spent with Felix at Selway’s cottage. Jordan kept Mateo at a strong distance from the other PCs, which could be tricky at times, but the payoff of his strained reunion with his brother really marked an exciting turn for that character, and for the plot of the adventure overall.
76. Fave Lakeshore moment?
Entering the Roman-verse in episode 17. Eli took all my inflections as each Roman and then added her own flavour to it - I think it’s one of our most impressive scenes technically!
77. Fave Recount moment?
Every Gwen vs. Anna moment! We’ve never had so much PvP as we did in Recount, and Eli was such a willing scene partner, unafraid to go toe-to-toe whenever our PCs were in the same room.
78. Fave Houndstooth moment?
Jorie throwing down with her ex-comrade Zed. I challenged Jorie in this season to add a bit more anger and danger to her characters, and this was an incredible moment where she delivered a hugely memorable performance.
79. Fave Malune moment?
WHEN SYLVIE STABBED TULIP! Believe me, there’s been a lot of ranting about how terrible that guy is on- and off-mic. It was a very, very satisfying moment for everyone - just try not to think about what happened after.
80. Game you want to play?
I love the absurdity and evocative worldbuilding of Troika! Next year I want to dive into that system, and especially some of their published adventures, too - and I’ll be sure to bring some of it to the pod!
81. Character you want to play?
I would love to do something in a Game of Thrones style - or some setting with lots of factions and intrigue - so I can play a master manipulator, like the Spider from the Locke Lamora books!
82. Advice for those new to TTRPGs?
Try new systems! There’s more out there than just D&D! But if you listen to our podcast, you might have known that already.
83. Fave one-shot?
I would be inclined to say Bluebeard's Bride! I tend to have a bit more of an affinity for darker tones and subject matter and doubly so when we actually allow ourselves to engage in it earnestly. Levity is of course a huge part of playing tabletop games as it is a social gathering but I do love when we allow ourselves to truly explore the edges of humanity through the lens of role playing. I felt that in Bluebeard’s we really hit a wonderful balance of this, everyone was very invested in the atmosphere of that one shot. It was genuinely unsettling in a very appealing way!
84. Fave Tallow moment?
I remember tagging along with Jorie during her trials in the forest, which was quite the fun little added adventure.
85. Fave Lakeshore moment?
Not really a moment per se. But it was devilishly fun to have to hide the fact that Nox was part demon from the rest of the party, particularly Jillian in that she was a monster hunter! Also did enjoy having a bolo tie.
86. Fave Recount moment?
Watching Jorie navigating being a himbo seal boy was truly a remarkable experience. Transcendent, really.
87. Fave Houndstooth moment?
The space race was a really dynamic and cinematic episode. The innate tension of a high stakes race, as well as rapid character development under those mounting pressures and anxiety really pushed it as a stand out. The other racers as well scratched that itch of the n64 podracer game in my brain.
88. Fave Malune moment?
The WINDS OF FATE.
88. Game you want to play?
A friend just invited me to play The King’s Dilemma which sounds quite interesting. Sprawling card game where you play advisors to a King that help shape the narrative/decisions of the world around you while vying for power for your own kingdom within the political dealings. Sounds like the type of game that can make you hate your friends, A.K.A. Fun.
90. Character you want to play?
I think I’d like to play a truly sassy and suave character soon. All charisma, no combat skills.
91. Advice for those new to TTRPGs?
Have fun! Take some risks, try an accent, think of a new way to tackle a problem. The blessing and curse of tabletop games is that the world is your oyster. So when those options start opening up, reach for one that is unique to you or your character, help craft the narrative. That DOESN'T mean just do whatever you like, ponder your own experience in life. If someone walked up to you right now and conjured a fireball, how would you react? You’d be pretty amazed, probably dumbfounded. Is your character? And if not, to what degree does something like that surprise or intimidate you? Empathize with your character.
92. Fave one-shot?
Love a horror one shot. Bluebeard’s Bride, Sleepaway and Dread really stuck with me. I also jump at the prospect of sound designing for horror, I think spooky atmospheres allow for a bit more creativity and denser design.
(I remembered this late so I’m going to keep my Bluebeard’s Bride answer and i’m going to give an honourable mention to Broken!! We burnt stuff!)
93. Fave Tallow moment?
Tallow feels like so long ago now! Without going back and re-listening to it all, I remember really loving Juniper’s relationship with Matteo. They were both the younger, irresponsible members of the group, and Juniper kind of took up a big sister role. I remember her teaching him how to read or something at some point? How sweet!
OH! Also, I liked solving the TAR-RAG-ON riddle. :)
94. Fave Lakeshore moment?
I think that first episode in the Hardware Store, episode 4, where it felt like the whole game clicked into place. I think it might have been the first time the whole cast was in the same place. I think Kitty was super high for this whole episode while the whole building burned down?
95. Fave Recount moment?
I liked it when Jesse called Eli a cunt. <3
But also, I liked building out Declan and Gwen’s relationship in recount. Declan was a pretty sensitive, if clueless, guy and the ups and downs of that relationship were more or less what drove his decisions throughout that campaign. But it was also fun, and different from previous campaigns, to explore a relationship that was more lived in rather than a new (or renewed) acquaintance.
96. Fave Houndstooth moment?
Shayna was a very challenging character for me to play. After Kitty and Declan, who were both very emotional, empathetic characters and Shayna had to be a bit colder and more calculating (not in my comfort zone!).
Less personal to my character, the race episode that introduced Luna Squad and CUINTSY was extremely fun and probably one of the more true to what we were going for in that campaign, with tight, episodic, high octane stories.
97. Fave Malune moment?
Oh my favourite moment (so far) hasn’t aired yet in Malune! So depending on when this goes out, black this out! Zeke’s duel with [REDACTED] was a very fun and gratifying moment for me. In a campaign where [REDACTED] can be [REDACTED] that was very [REDACTED].
98. Game you want to play?
I’m really not the most knowledgeable about what ttrpgs are out there? I think maybe I’ll treat this as “what one shot game would you like to revisit” I’m looking forward to playing the completed version of Triangle Agency someday. They crafted a very unique world with a very fun ruleset but they were still working on it when we recorded our episode so it should be even better once it’s done!
99. Character you want to play?
Is it a cop out to say I could just play Kitty Yiannakis forever? She was so fun.
For a real answer, maybe I’d like to play a bit of a villain sometime? Zeke is such a Good Guy, maybe I should over correct next season.
100. Advice for those new to TTRPGs?
If you’re like me, reading a rulebook for a new game is overwhelming and difficult to grapple with, especially if it’s particularly crunchy. Those numbers and graphs aren’t there to limit you, so make interesting choices first, and check the rules later. If something isn’t specifically supported by your ruleset but it’s cool or fun, it’s worth finding a way to make it work.
Whoo! 100 whole facts about Many Realms! We hope you enjoyed this look behind the scenes at our show. (And maybe you learned a thing or two!)
That just about wraps up this extra special Patreon post. We'll keep it brief: we love our listeners, and we can't wait to share with you more laughs, fun, and good times.
Love,
The cast of Many Realms
(*Not including Patreon-exclusive bonus episodes like Ech0 or TfOS.)