Hey Realmers! Are you ready for another behind-the-scenes look at The Many Merchants of Malune? As part of creating our characters, each of us did a little writing exercise where we listed out 20 things that could be found in each of the PC's wagons. These lists helped inspire character moments and fill in detail about day-to-day life in Malune. We thought you'd enjoy them, too.
First up is Sylvie and the troupe's wagon. Since we created these lists quite early, some of these details are non-canonical; they depict a world where the troupe has been travelling together in the wagon for a while, even though we know the reality is a bit different! Even if the details are muddy, the spirit is true--like any good fanfiction.
1. Costumes. Often, the troupe will put on plays when travelling through small towns as a way to earn money. These are very broad, populist comedies, usually with a lot of sexual innuendo and fairy tale endings. Fabio is the leading man who sings his feelings. Sylvie is a princess, or a long-lost princess, or a pair of identical twin princesses. Paz doubles or triples up on servants, merchants, and disapproving fathers/kings.
2. Paz’s Instruments. The troupe’s musician has an uncanny knack for picking up just about any instrument and figuring it out in a couple of hours. He has a large box with lutes, harps, and pipes knocking about, with a sediment layer of simple drums and bells on the bottom for Sylvie and Fabio to use as needed. A couple of nicer instruments hang from pegs nearby.
3. A Stack of Mail. At one point when they were travelling a lot, Fabio had the idea that they could act as a courier service as well—free extra money. The idea, and this bundle of letters and parcels, was eventually forgotten.

4. Fabio’s Shaving Set. One of his nicer possessions, this includes an only-slightly-cracked mirror, a razor and strop, and a pair of washing bowls. Fabio gets mad when Sylvie uses his set to freshen up, so she tries to do it when he’s not around. Paz doesn’t shave.
5. An Almanac. No one remembers who bought this. Of the three, Fabio has the strongest reading skills. Often consulted during arguments, or for medical advice when one of them falls sick.
6. The Strongbox. One of the reasons Sylvie scrimped up enough to buy this particular wagon is the strongbox built into the rear of the wagon, reinforced with iron. After losing a huge chunk of money to a burglary in her previous accommodations, Sylvie ensured it wouldn’t happen again. Though the troupe does not keep the tightest grip on their finances, there is a small stockpile of coins and sellable items for ultimate emergencies kept in here. Sylvie keeps the key on her at all times.
7. Dagger, Slid Into the Crack Beside Each Mattress. A secondary security feature.
8. Jarred Figs. Paz’s favourite snack. He only eats them on special occasions, and politely declines to share them with anyone. Fabio and Sylvie try to remember to buy him a new jar on his birthday to keep him happy.
9. Lacquered Folding Screen. Sylvie tried at first to preserve a sense of modesty in the wagon when changing or bathing. This proved impossible when it became too onerous to set up and move the screen constantly. Now the troupe has an unspoken agreement to face the corner and get it over with quickly.
10. Wine Bottles. Fabio is saving these for a special occasion. It turns out he celebrates special occasions pretty damn often, so he constantly needs to go buy more. He claims at least one of the bottles is actually an old, rare vintage.
11. Cooking Supplies. One dented pot. One scratched pan. A roll with two knives and a spatula. Tin sporks perched inside tin cups hanging precariously from the wall. A mid-size water jug that always smells faintly, though the water tastes okay. Paz does all the cooking, and his one insistence is trying to buy or find herbs when he can.
12. Carved Wooden Dice. Fabio owns this crudely-made set. Two are weighted, which Fabio uses to run light cons and pick up spare cash.
13. Sylvie’s Shortbow. Sylvie took this as payment from a young man who asked for the pleasure of her company. She figured she would sell it but ended up holding on to it. Mostly she uses it as a prop or to threaten people, but she knows how to use it. Kind of.

14. Fortune-Telling Set. Deck of cards, glass sphere, incense, candles. A good way to make money, especially in smaller settlements where people are impressed by this stuff. Sylvie puts on an accent and Paz plays creepy music.
15. Sketches of Solay. Paz likes to draw during breaks while he’s busking. These are done with thick, crumbly charcoal and are not very good.
16. Satin Dress and Jewellery. Sylvie avoids wearing these to keep them as clean as possible. If she ever finds herself trying to impress a rich person—maybe someone who would pay for her to lounge about a palace all day—she wants to have this ready.
17. Mop, Broom, and Bucket. These are only ever used as stage props.
18. Rainbird. Fabio is from somewhere further south in Malune, which the other two forget until he brings up some specific cultural touchpoint like the rainbird. Apparently, where he’s from everyone hangs one of these carved wooden birds in front of their house for good weather. Sylvie thinks it’s ugly, but when she took it down Fabio sulked for days.
19. Book of Fairy Tales. Paz stole this ages ago but Sylvie refuses to sell it. It has illuminated illustrations in vibrant colours. Sylvie flips through it when she’s sad.
20. Kiki. Paz’s pet. Some kind of rodent that resembles a cloud of fluff with bright green eyes and a long tail. Lives in a tiny cage next to Paz’s hammock and shits on the floor when let out. Fabio hates her, Sylvie loves her, and Paz tries to teach her tricks so she can perform with them and earn more money for the troupe.
Thanks for reading! We've got two more wagons to explore (at least!), so who would like to see next: Jolie's Cheesemobile, or Zeke's Moving Anvil? Let us know!