This release is not done yet, but there are new systems that I'd love to get some feedback on. So, if you're interested, try it out and let me know what you think! And keep in mind, this is an alpha so backup your scenes!
Download it here: https://www.patreon.com/posts/67566198 (build v6.0.0-beta.11)
2022-05-05 03:43:26 +0000 UTC
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Still alive! Reminder to all patrons who are hoping for high productivity, right now I'm not investing lots of time in VaM (prioritizing personal stuff) so feel free to drop support. I'm still doing stuff though, here's a quick update.
Here's an experimental scene I had for some Embody tests. I'm still working on Embody itself but I thought I'd share the scene, it still needs some more tweaking but I think it's nice and interesting! Heavy VR camera movement warning in weird angles, strong stomachs only. Now back to coding :D
List of resources required:
- AcidBubbles.ColliderEditor.35
- AcidBubbles...
2022-02-08 03:51:14 +0000 UTC
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Since I didn't report much recently, I thought I'd update you on what has been happening in the last month.
I had this experimental scene for a while, and it was more challenging to build than I thought, but I decided to just spend the time and make it work. It's not perfect but I think it's interesting and uncommon. Two girls come back from a concert, and some nice, romantic sex gets into face-grinding and peeing, from one of the girl's pov.
I hope you like it, I said I wanted to finish some s...
2021-12-31 05:47:32 +0000 UTC
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Happy holidays to all of you, this holidays season might be pretty chaotic for some, and hard for others, but remember that you're amazing! Thanks to everyone who gave me strength, made me feel valued, and to all of you who are just being nice to each other :)
I'm still trying to get a few things released, namely finish some of those almost-done scenes that I had for a long while, and fin...
2021-12-24 18:58:36 +0000 UTC
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I think I'm mostly at the same point as v0.0.1, but under the hood things are quite different. I won't go through the wall of texts I wrote here and on Discord before, but the most important point is that foot will not overshoot as much, and there's no passing collision detection yet. In other words, it's still a mess but there are two things that should be visibly better:
- Cro...
2021-11-29 13:56:34 +0000 UTC
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I really hoped to post an alpha 2 build before the end of the month but time flies! I think it's still worth a quick update, for those interested.
So I went through a few iterations and explored a few models. Dynamic head-driven walking cycles is a tricky problem. My initial assumption, which was "hey I'll just animate the path of the foot and there you go!" works for constant speed walki...
2021-11-27 04:42:55 +0000 UTC
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Quick scene I made, it's just a single female point of view, being f**cked by a futa, with an underground party ambiance.
There are many dependencies, you can get the using the Hub download. This is just a quick one, let me know if you like those or if I should instead just focus on the more complex ones. Or if I should make this one into a full blown scene like The Boss, with some kind o...
2021-11-09 03:31:53 +0000 UTC
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Here's a very, very early alpha of Walk. You might want to use the "Configure controls for possession" so you can move it around, and "Optimize head height" to check if Walk correctly calculated the model's height. It overall works, but:
- There's a TON of tweaking to do.
- There's a male and female profile that should be created, at least
- Legs move way too far when do...
2021-11-03 14:30:59 +0000 UTC
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*UPDATE* I attached the scene without the environment, to get the original recording setup, enable MacGruber's PostMagic in the AutoFocusPoint atom, enable the WindowCamera, press the Play UIButton and press "m" on your keyboard.
I was checking at the things I had lying around, unfinished and I thought it would make a nice small gift to those who stayed :) Here's a 56 seconds video with a...
2021-11-02 18:02:00 +0000 UTC
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Hi all,
These past few months have been very occupied, but this last month was more taxing than I can handle. I was barely able to invest time in Walk, I'm not super responsive with Timeline questions and requests, and I'm overall feeling bad about it. So, instead of pushing myself over the line and to stay sane, I'm pausing the billing for November 1st. This doesn't mean I won't continue...
2021-10-23 03:20:52 +0000 UTC
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I'm excited about the Walk plugin, but I was curious, what are you excited about? My plan was to work on a few requested improvements in Keybindings and maybe Collider Editor and Embody, but mostly to work on Walk and try to finish some of the scenes I have pending before going back to Timeline. But I'd love to hear what you would like to see!
2021-09-29 01:34:10 +0000 UTC
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At last, and just in time before the the earth spins away from the 24th, I give you Timeline 5! It's been quite the adventure, grinding my way in this grand vision of Virt-A-Mate being a serious contender to take Twitter by storm with high quality adult animations!
Future updates will be posted to the Hub: 2021-09-25 02:13:44 +0000 UTC
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I had a report of a scene made with Timeline 4 that doesn't work with Timeline 5. In an effort not to break other scenes, I'll try and investigate it before updating the version on Hub.
In the meantime, here's the latest Timeline 5 version for every without fanfare! Actual, official announcement coming asap!
- Unpause when using the Play storables
- Improved reduce algorithm; bet...
2021-09-24 21:01:24 +0000 UTC
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- Keybindings: Toggle_DopeSheetMode, Toggle_ExpandCollapseRightPanel, Toggle_SelectAllTargets shortcuts
- Reduce keyframes major improvements to keyframe alignement, reduce thresholds, algorithm sequence. Now defaults to 10 fps.
2021-09-15 03:47:38 +0000 UTC
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Here's one of the scenes I did for prototyping purposes. It's a giant futa (20x your size) masturbating; it's fairly simple, 4-5 animated poses, but it works quite well and I don't think I've seen something similar out there. So if it's your thing, have fun! Early access (same date as The Boss) because it depends on ...
2021-09-14 20:52:10 +0000 UTC
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- When a controller is possessed, do not affect it during playback
- Link from reduce screen to record screen
- Fix crash when rendering in-game curve preview (usually after adding a keyframe)
- When splitting layers, change the layer name, not the anim name and add them in order
2021-09-10 02:49:45 +0000 UTC
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I think Timeline 5 is now stable, and while I do have a few minor fixes and improvements planned, I think it's fair to let creators plan for their scenes that are using Timeline 5 earlier than later! So, September 24 Timeline 5 goes on the Hub!
2021-09-08 00:17:46 +0000 UTC
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This scene was initially on of the simple, demonstration scenes using Timeline 5's pose feature and VAMOverlays integration, but ended up with 18 animated poses with dialogue and 6 bonus animated poses. This is a futa, female pov scene made for VR. Have fun and let me know what you think!
IMPORTANT: Requires Timeline 5 Beta 8: 2021-09-06 04:03:17 +0000 UTC
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- Feature: Ability to choose the probability of a given animation in a randomized group (randomize group weight)
- Refactor of the whole animation sync logic, fixing cross-atom animation sets sync and a few other edge cases
2021-09-06 02:21:52 +0000 UTC
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- New feature: Logging (under More, Logging) so you can see exactly what's going on in the scene (and me too!)
- Fix animations without an animation set behaving like they were on the same set, resulting in unrelated animations being played and animation names not being sync
- Fix animations ending stopping all other atoms. Now only manually stopping will stop all other atoms.
2021-09-03 06:06:04 +0000 UTC
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- Improve the animations list screen, do not show weight, show play when blending out, include animation name
- Fix blending out too early resulting in blend out never completing (good thing Spacedog makes fancy stuff, bad thing I break them so often!)
2021-09-02 13:39:40 +0000 UTC
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- Only apply pose when switching animations, resetting, and with transitions
- Apply pose when double-clicking stop
- Stop all animations on all atoms when stopping one atom
- Time is set back to zero when switching to another animation not during playback - Setting the Time storable now behaves like scrubber but without snapping
- Compensate fade time with clip and global speed
...
2021-09-02 04:48:22 +0000 UTC
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- Fix crash when saving scenes using triggers (sorry!)
- Fix embody naming wrongly used in pose in save json
2021-08-31 00:50:04 +0000 UTC
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- Do not extend length by default in record screen if the animation isn't 2s
- Clamp float param values to avoid extending the range and assigning invalid values
- Apply pose when switching to another animation when not on frame 0
- Don't apply pose when doing changes while on frame 0
- Clear reduce backup when recording a new animation
2021-08-30 20:38:07 +0000 UTC
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It has been a while since I have done a public announcement on Timeline 5's progress, we're in beta now! Timeline 5 is stable and while I still have a few things to fix, you can consider using it today. I should announce an official release date later. This version improves mocap capabilities, it also contains a lot of user interface improvements and a few majo...
2021-08-30 03:35:43 +0000 UTC
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A few new features despite what I said before, mostly driven by bug-like behaviors though :)
- Animation sets, allows syncing animations on multiple layers, so when any layer enter the sets, all other layers will also transition; this will also make scrubbing work on specific animations of other layers rather than always using the first animation.
- Keybindings: next/previous layer and...
2021-08-28 05:16:37 +0000 UTC
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This is the first beta! This means, I shouldn't add any features now. I should announce a public release date soon, if everything goes well (finally!!!), and start working on documentation and maybe a few demo scenes.
- Show start markers during recording (same as VaM's)
- When recording, switch all atoms to real time (and allow using game time)
- Keybindings: Set curve type to smoo...
2021-08-27 04:46:09 +0000 UTC
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- When creating animation, you can now name them, decide where they should be inserted (first, previous, next or last in layer) and whether to create them in other atoms (they should be inserted in the correct spot)
- Fix triggers erroneously waiting for the configured transition time
2021-08-16 20:05:44 +0000 UTC
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