- hazmhox's VAMOverlay integration (automatic fade per-clip and mocap record counter) NOTE: This will work with the _next_ version of VAMOverlays, not yet released!
- Keyframe all float params (all or selected) at once in advanced keyframe tools
- Keybindings: PreviousAnimationInMainLayer/NextAnimationInMainLayer shortcuts
- Strip "plugin" prefix in dope sheet storables headers
- Du...
2021-08-16 03:03:44 +0000 UTC
View Post
This build fixes and improves a lot on the pose system, and brings some of the mocap-oriented features I wanted to add. So technically the major features are all there! I'll now enter stabilization, which includes mostly small fixes and quality of life improvements. There's one feature I might still implement though, and it's a counter for mocap recording that's more visible than the VaM's help...
2021-08-11 05:05:37 +0000 UTC
View Post
Fixes a few audio issues, same dependencies as before: https://www.patreon.com/posts/54051867
There's also support for using Keybindings to navigate the scene (search for Custom in Keybinding settings)
(Download link in https://www...
2021-08-01 03:29:33 +0000 UTC
View Post
I have a few partially implemented features but it's stable, as far as I can tell! As usual this is an alpha, make a backup of your scene and save a little bit more often (I work in v5 all the time so I'm pretty confident the basic features work fine)
- Per-animation posescan be used to quickly move from a clip to another without physics wobbling into position, and yo...
2021-07-29 03:30:39 +0000 UTC
View Post
I started this scene to try and see how I could create intimacy using Glance and closeups. I think this worked surprisingly well, I hope you'll also like it! There's a cuddles scene that I think is very soothing too. It's overall pretty simple but there are a lot of variations, so take your time and have fun!
I'll post videos on Discord and Twitter another day :)
Both looks are ddaa...
2021-07-24 05:26:03 +0000 UTC
View Post
You can now get Embody here, follow the resource for updates: https://hub.virtamate.com/resources/embody.6513/
So, what now? I'm back full time (well, full "free" time) on Timeline. I've spent the last few days focusing on stability and quality improvements for 5.x (brought back some of them on ...
2021-07-20 16:47:23 +0000 UTC
View Post
Hopefully that's the one that will go public tomorrow!
- Load profile using a storable trigger
- Passenger: Remove almost useless rotation offset initialization
- Passenger: Free look preset (for desktop)
- Passenger: Allow free look whenever rotation lock is disabled
- Keybindings ToggleHands shortcut
- Keybindings Change SpawnMirror to a more discoverable Add_Mirror
- ...
2021-07-20 01:13:48 +0000 UTC
View Post
I'll be lazy and make a single post for both :D
Embody 0.3.13
- Ability to bind a toggle key for non-person atoms (and open the help page too)
- Button to apply possession springs permanently (so Timeline recording is more reliable)
Timeline 5.0.0-alpha.2
This is still in progress. I'm finishing a large refactor to allow better handli...
2021-07-09 02:29:00 +0000 UTC
View Post
Now, I have some scenes that require Embody and I know quite a few of you have scenes you want to release for free; so on the 20th of July, Embody will be free for everyone!
There was a tremendous amount of feedback from all of you, mostly positive and a few bugs here and there, but recently it's been pretty quiet. I guess things are working well for most of you now!
<...
2021-07-05 02:36:30 +0000 UTC
View Post
- Puppeteering: Allow remapping head and hands to other controllers (this will cancel automatic adjustments such as eyes alignment and VaM hands rotation), there's also a preset that maps your right hand to the model's head
- Correctly restore eye targeting after deactivating
- Fix incorrect meta.json files listing, which breaks JayJayWon's PluginAssist
- Some minor UI improvements
...
2021-07-02 03:24:39 +0000 UTC
View Post
- Automatically deactivate VR hands when enabling trackers or passenger
- Fix crash when two trackers are bound to the same control during wizard
- Fix control drop down hidden or stuck when switching trackers in tracker settings
- In world scale, show whether controller or VR floor was used to measure player
- Remove the navigation rig rotation canceling in Passenger
- Res...
2021-06-23 03:30:02 +0000 UTC
View Post
I'm now at a point where I need to do stabilization; that will include some additional features, but mostly bug fixes and usability improvements... but I formalized the list and it's... chubby. So instead of trying to do a little bit of each, I'd like to focus on fully stabilizing and moving to actual early access all the betas I have released in the last two months.
I could also leave ev...
2021-06-02 00:53:54 +0000 UTC
View Post
I've been swamped lately, so instead of making you all wait for me to test things and finish adding the QoL features I envision, I'll let you try the current, poorly tested build. This is an opportunity to give feedback, and for those of you who were waiting for some features Timeline 5 contains, you should be able to use them.
If you want to build a scene and release it, you can use Time...
2021-05-27 02:58:30 +0000 UTC
View Post
Hey fellow vammers! Now that Glance, DesktopLeap and Embody are out, I'm back working on Timeline. I already have great things working:
- Direct to Timeline, live mocap recording without going through Scene Animation
- Morphs live recording (e.g. Leap Motion fingers motion can be recorded and played back)
- Up to a thousand (1000) fps
2021-05-07 21:09:14 +0000 UTC
View Post
- Disable VR hands when possessing (avoids double-hands)
- Rename import/export buttons and screens to save/load profile
- Support zero alpha cutoff (e.g. eyelashes on evil jade)
- Fix incorrect import of profile-only fields
- Passenger: Prefer object to control on non-person atoms
- Passenger: When using user-controlled head rotation, update the controller's control and rigidbod...
2021-05-06 03:26:59 +0000 UTC
View Post
- New quick action storables to activate improved possession, passenger and leap
- Disable the head collider when possessing the head
- Disable the head collider in Passenger instead of showing an error
2021-05-02 03:29:53 +0000 UTC
View Post
It's been a long and painful road but I think Embody is now mature enough for a beta. Keep in mind, this is not a full official release and you should expect some issues, but as far as I can tell it's stable enough most of you should be fine. This will be a patrons-only release for now until I get a reasonable amount of validation that the plugin works as intended. So please, if you do download...
2021-04-27 04:19:41 +0000 UTC
View Post
There are so many release notes that it would break Patreon :) See the main post.
2021-04-27 04:10:19 +0000 UTC
View Post
Glance 2, already? Yep! There's a load of improvements to behavior and integration, and thanks to MacGruber it now works with Life! Glance strength is head-driven eye behavior and Gaze (the plugin in Life that handles head and eye movement) can now be use to drive Glance. This means you get the best of both wor...
2021-04-07 12:48:22 +0000 UTC
View Post
Sometimes when you talk with people you tend to forget not everyone was in on the conversation! So, some of you were confused by those cool hand videos and what the plugin actually does. So here's some information:
Virt-A-Mate has built in support for the Leap Motion controller. It's a small device that can track your hands and fingers, letting you interact with 3D objects withou...
2021-04-04 00:30:17 +0000 UTC
View Post
This is an early version, but it is fully functional. It will work when the Leap Motion is placed on your desk; there's no setup for neck or head setups yet. Settings are also limited; you can offset the hands center and tilt the leap (for example if it is on an angled keyboard) but you cannot tilt hands or tweak physics. I will probably review and improve this later, but in he meantime, have f...
2021-04-03 02:51:54 +0000 UTC
View Post
The first version! Note that the configuration options might change in a future version.
2021-04-03 02:51:26 +0000 UTC
View Post
Hi all! I've been humbled by all the support I've received following the Glance release and the Leap Motion support announcement, so first of all, thanks! Tomorrow I will release Glance for everyone and soon after, Leap Motion support for Desktop in early access (at least in a beta version), then Embody, and finally Timeline (probably June) with a few scenes in between. Phew, this is a lot for ...
2021-04-01 00:23:06 +0000 UTC
View Post
- Keybindings integration: Glance.Toggle_FrustrumDebug and Glance.FocusOnPlayer
- Configurable gaze distance
- Focus on VR hands (as seen in leap motion demos)
- Avoid crashing when targets are removed from the scene
2021-03-31 13:09:03 +0000 UTC
View Post
Hi everyone!
For those who follow me on Discord, you know I've been spending ridiculous amounts of time building Embody, a one stop shop for all possession purposes. It integrates and improves on Improved PoV, Passenger and Snug, adds many new features, automates hands possession and keeps a profile for your height, vive trackers etc. It also includes a wizard that walks you through the m...
2021-03-27 18:08:15 +0000 UTC
View Post
This is the same scene as before, except it now also includes separate Timeline animations that you can import in your scenes to quickly get the same facial animations and idle movements.
You need to get Glance first!
2021-03-25 03:32:43 +0000 UTC
View Post
- You can focus eyes on player using a trigger (e.g. when touching)
- Clamp eyes rotation magnitude so looking at corners won't go too far
- Configure max allowed rotation (can't go further than what VaM allows though)
- Immediately lock on a object on quick turning (e.g. looks at you when turning head towards you)
- Larger default field of view (lower is better in most animations, ...
2021-03-25 03:13:18 +0000 UTC
View Post
- Improved quick turn; will blink faster during quick turn, reduced vertical predictive movement, continuous refocus, avoid locking until quick turn is complete
The last build(s) didn't behave correctly during quick turn, so it was revamped and it's much better now.
2021-03-20 03:19:42 +0000 UTC
View Post
- Confident animation and preset in the demo scene
- Automatically enable mirrors when possessing
- Hide eye target
- Less strict vertical extremes filter
- Remove saccade from debug eyeline
- Show debug frustrum/lines in gray when there's no active target
2021-03-20 00:26:53 +0000 UTC
View Post