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Subquake

Subquake

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State of Undead Legacy 2.7

Just like before with Alpha 21, I've been asked many times on various social platforms about what's going to happen with Undead Legacy now that 7 Days to Die v1.0 has been released.

Work on porting Undead Legacy 2.7 to 7 Days to Die v1.0 is already underway, and there will be no release for A21. Instead, 2.7 will be released for v1.0 whenever it's ready.

Why? Simple...

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Undead Legacy for A21

I've been asked in many different channels about what's going on with Undead Legacy and Alpha 21 of 7 Days to Die, so I will try my best to explain the current situation of things.

Undead Legacy will be updated for A21 as Undead Legacy 2.7 and as soon as it will be playable, it will be released as experimental version 2.7.01 for everyone, supporter or not, everyone will be able to partic...

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2022 recap and plans for 2023

What a wonderful year 2022 was for Undead Legacy, that started off very frantically with me panicking and trying to fix up so many issues, that came with 2.5 release for A20 back in December of 2021.

The year started off with 2.5.22 update in January, that followed with 60 more patches after that in the course of five months, bringing it up to 2.5.82 Stable version in May, 2022, this alon...

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Undead Legacy goes Stable with 2.6.17 update!

For those who've been impatiently waiting and following progress of experimental builds, it's finally happening! With 2.6.17 it goes stable!

Patch notes covering all the changes from 2.5.82 to 2.6.17:

Added:

  • Added new Scorpion enemy with 4 variants
  • Added new Recyling station with over 1000 items/block recipes
  • Added new ...

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Undead Legacy 2.6.14 Experimental is out!

This took a bit longer, but hopefully fixed many of the shortcomings with Scorpions and they will now ragdoll!

Patch notes:

  • Changed Chicken Coop and Apiary max noise distances to not exceed 32 blocks
  • Changed multiple colliders for Minivan block to a single simple mesh collider
  • Changed Connect to IP Dialog UI
  • Changed picking up lights...

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Undead Legacy 2.6.13 Experimental is out!

Not quite stable ready yet, but hopefully stable-er!

Patch notes:

  • Added ability to repair and upgrade Solar Cell at the Maintenance Station
  • Added ability to pick up and recycle Restaurant Booth couches 
  • Added ability to recycle Restaurant Tables, Mail Boxes, Dukes, Projectors
  • Added Journal Entry for Recycler
  • Added Journal Entry for Sto...

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Undead Legacy 2.6.12 Experimental is out!

First stable candidate!

Appreciate all the help with finding and reporting bugs, giving feedback on discord, reddit etc. Little by little, bit by bit  they help me solve many issues and shortcomings, thank you all!

Here's the patch notes for this update:

  • Added Poison Resist stat on Character Screen
  • Added ability to craft Chain Link Fence
  • Added abi...

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Undead Legacy 2.6.08 Experimental is out!

Getting much closer to stable with this update!

!!! IMPORTANT !!! Pick up Recycling Stations before updating or any regions/chunks with them will be corrupted.

Patch notes for 2.6.08:

- Added ability to recycle over 800 different items/blocks in the Recycler

- Added ability to break down all tools and weapons in Recycler

- Added ...

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Undead Legacy 2.6.01 Experimental is out for A20.6b9

Finally after the long wait, the update is here! Here's some of the key features of the new update:

  • Over 20 new weapons
  • 3 new vehicles
  • Multiple workstations now have additional upgrade tiers
  • New Scorpion enemy with 4 skins, that can apply new debuff - poison
  • All new Recycling station with completely custom code
  • All new way to repair repai...

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Undead Legacy Stable 2.5.82 is out for A20.5b2 Stable

Two new features/mechanics:

1. Storage broadcasting for crafting:

For any player placed storage container, you can toggle individually per each container to turn on/off storage broadcasting, any storage containers within 10 meters of the player are broadcasted for crafting - when you craft items in backpack or workstations, when you upgrade work...

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Undead Legacy 2.5.81 is out for A20.5b2!

Undead Legacy 2.5.81 is out for A20.5b2!

Lets address the elephant in the room - a new quality of life feature is added in Undead Legacy with this update: 

Crafting anything in backpack/workstations, upgrading workstations, repairing or upgrading items at the maintenance stations, the game will look for nearby storage within 10 meter spherical radius around the player and if the storage has broadcasting enabled, contents is...

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Undead Legacy 2.5.79 Experimental out

I received quite a few questions if the update will be compatible with previous saves and my answer is the same as always, if I don't specifically say that there might be problems, then most likely your saves will be just fine.

I also want to point out, until there's a fix from TFP in regards to drones used by players potentially corrupting player save files, don't use them until we get a...

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Undead Legacy 2.5.76 is out!

I usually try to avoid pushing updates directly to stable before testing them out on experimental, but because 7 Days to Die A20.4 b42 was released as stable, there's no choice.

Hotfix 2.5.76:

  • Fixed wrench dealing almost no damage to metal blocks

Hotfix 2.5.75:

  • Updated Polish localization
  • Fixed liquid storing b...

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Undead Legacy 2.5.73 Experimental is out

Wasn't expecting a minor update of base game to break some of the UL code, but it did, that's why pushing 2.5.73 update earlier than planned to make the mod compatible with A20.4 b41.

Patch notes:

  • Updated Undead Legacy for A20.4 b41
  • Updated Russian and Brazilian localization
  • Added ability to pin Upgrade Ingredients in Maintenance Stations View Post

Undead Legacy 2.5.67 goes stable!

Because of the fact that 7 Days to Die A20.4 came out today on latest_experimental, I started work on making 2.5.68 work with A20.4 and releasing 2.5.67 as stable.


Here's a compilation of patch notes and changes since 2.5.61 up to 2.5.67:

Additions:

  • Added new motorcycle with two seats and 16 color variants
  • Added Brazilian/Portuguese localiza...

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Undead Legacy 2.5.67 Experimental is out

Undead Legacy 2.5.67 Experimental is out

So happy about getting this update ready, because I've been wanting to tackle a custom two wheeled vehicle in the game for quite some time, but there's always something else to work on, but finally, after so many years, we finally also have a new custom motorcycle added to the game with this Undead Legacy update, comes in 16 different color variants, can be found in the world and repaired or bo...

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Undead Legacy 2.5.66 Experimental is out

This one took a bit longer due to a lot of time being spent in R&D in regards to managing humanoid entities in Unity imported from outside of Unity asset store, but all is well, that ends well, with this update I'm happy to announce that each trader now will have two NPCs and their sold item lists are adjusted accordingly, enjoy!

Patch notes 2.5.66:

  • Added ...

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Undead Legacy 2.5.65 Experimental is out

This was supposed to be just a small bugfix update, but I ended up making a custom trader and POI for it, it does require to generate a new world to have a chance for the trader to spawn, won't work on previously generated worlds or old saves. Hope you'll enjoy exploring the new trader location as much as me making it!

Mind you this doesn't mean that the update breaks old saves, you just ...

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Undead Legacy 2.5.62 Experimental out

I really wanted to push this update directly to stable branch, but  things got out of hand and the update got more and more things changed and I chickened out, thus releasing it first on experimental branch and if it goes well, it might go stable sooner than usual.

Patch notes:

  • Added chance to spawn Bicycles, Minibikes, Motorcycles or Ambulances on roads<...

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Undead Legacy 2.5.60 Stable out!

Even though I feel like last stable 2.5.47 update was yesterday, but it's been almost 8 weeks since then, a lot of feedback has been gathered during all this time as well as a lot of work put into all the iterations of Undead Legacy leading up to this update. Huge thanks to all the people trying the experimental branch and helping me with feedback, especially all of you Patrons, you're amazing,...

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Undead Legacy 2.5.58 Experimental released

Still experimental, I know you eagerly want the stable branch to be updated, we will get there, but it's not quite there yet.

Patch notes 2.5.58 (Hotfix):

  • Changed player crafted concrete block shapes to be its own block
  • Increased chance for traders to sell Timed Charges

Patch notes 2.5.57:

  • Added Titanium Ore in...

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Undead Legacy 2.5.56 Experimental released

Getting really close for pushing all the experimental changes to the stable branch, if no more issues will be found, this could be it, but will see after you get your hands to play around with this update!

Patch notes:

  • Added POI previews in Missions (Quests) Logs
  • Rebalanced cost of repairing vehicles at Maintenance Station
  • Reduced Repair Kit ...

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Undead Legacy 2.5.55 Experimental is out!

Another patch is out for Undead Legacy, hope you'll like the new POI image preview when accepting fetch, clear, fetch and clear missions!

Also I feel like I'm getting real close for this to be stable ready, depending on feedback and if no serious issues come up, stable branch could get an update this weekend :)

Patch notes for 2.5.55:

2.5.55 Hotfix: View Post

Undead Legacy 2.5.50 Update is out!

Very excited to bring you guys this update out! So what's new and what's changed? If you don't want to go through the lengthy list of patch notes, here's some major keystone changes in the update:

More realistic vehicle engine sounds

If you haven't seen my YouTube video showcasing them, here's the link:
2022-03-12 09:56:14 +0000 UTC View Post

Two new emergency vehicles coming with 2.5.50!

Two new emergency vehicles coming with 2.5.50!

As with many things, wasn't planning for these to be added this soon in Undead Legacy, but it's happening! Police Cruiser will have 4 passenger seats and average cargo capacity, the Ambulance will have 7 seats, but less cargo space than the Minivan.

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Undead Legacy - New Vehicle Sounds!

Undead Legacy - New Vehicle Sounds!

I was totally not expecting to do this right now, but here we are, I did it anyway, hope you will enjoy the upcoming change as much as I do. If not, please comment on what your thoughts are and what in your opinion could be changed to improve things :)

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New drivable car coming with next update for Undead Legacy!

Those who've been following development updates on discord probably already seen this being in the works quite a while back, but I've finally had some time to prepare it and make it game ready. There's still a bit of work to do to make it spawn as repairable, but I hope to get it done for 2.5.50 update for next week. It will have 6 different color variants with striped and non striped with a to...

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Undead Legacy 2.5.48 Experimental Update is out

It's been almost three weeks since the last update to Undead Legacy and it allowed me to soak up a lot of feedback as well as recover from burnout due to constant non stop work on Undead Legacy throughout the last few months on the road of getting it working for A20 where 2.5.47 felt like a nice point where I could stop and catch some breath before the next big planned update - food rework, but...

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Undead Legacy 2.5.47 goes Stable for A20.1 b6 Stable

Patch notes for 2.5.42 - 2.5.47:

  • Updated Undead Legacy to A20.1(b6)
  • Added German localization by TraceSilvan
  • Added target hit indicator for ranged attacks
  • Added chance for traders to sell Backpack Mod Schematic
  • Added Exotic Metal Alloy Mod
  • Added Trader's Repair Stations
  • Updated Chinese localization
  • Updat...

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Undead Legacy 2.5.46 Experimental Update is out

Apart from people having problems with installing Undead Legacy using mod launcher or trying to play it with incompatible modlets, bug reports have been slowing down and finally I've managed to catch a bit of breath.

I am aware of balancing issues with loot and some of the resource costs for crafting and upgrading, but I've been so busy fixing many critical and game related bugs, I haven'...

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