Hi!
I spent few days going through all the weapon / attachment textures since there were so many inconsistencies related to exposure, saturation, contrast and specular levels between these. Not the most important development topic, but something that bothered me personally.
Here's few example screenshots with pretty diffused lighting (minimal reflections) which would reveal the inc...
2026-01-07 15:24:39 +0000 UTC
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Hi!
Since I yesterday shared few screenshots of the School map, here's also few additional ones inside the main school building related to the Doctor.
One of the earlier demos, the Doctor was located in the Shipyard map which was totally placeholder but now Doctor is now located at the correct trader spot where I planned it originally which is school health nurse's room.
If I...
2026-01-02 15:26:20 +0000 UTC
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Hi!
First of all happy new year to everybody!
Today, I had another longer playtest with all the new maps and I realized that I never actually shared screenshots of the game-ready School map, just only few WIP ones quite long time ago.
So here's few random screenshots of this playtest and the School map that will be next to the Village in early access, connected to the Highwa...
2026-01-01 15:13:05 +0000 UTC
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Hi!
Here's one new and rare consumable, quite useful with many consumable based crafting recipes.
Loot Challenge: No idea. I will calculate the total amount of items before the early access, but probably over 250 by now.
-Antti (Developer)
2025-12-29 02:22:54 +0000 UTC
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Hi!
Just a small teaser related to some new helicopter mechanics :)
-Antti (Developer)
2025-12-27 03:26:05 +0000 UTC
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Hi!
I decided to share some information about the upcoming early access, timelines and how the development is progressing towards this launch.
I will cover as much detail as possible in this post, so it might be a long read but hopefully this provides some transparency and answers for questions that you might have.
This info is divided into 3 main topics: Development, ...
2025-12-23 14:56:54 +0000 UTC
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Hi!
Here's a quick dev update and what I have been doing recently.
Basically last week, I pretty much completed the Fish Market and Highway map in general. I still have to do few tests for that map related to the Bandit Van AI drive routes but it's pretty much completed.
Related to the Bandit Van and some other improvements for maps. One of the visual painpoints in the Final D...
2025-12-16 16:09:44 +0000 UTC
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Hi!
Here's a quick update on the Fish Market which is the main POI in the overhauled Highway map that I'm currently working.
I have now mostly completed the interior layout and made the necessary new props to finish this building. Basically this building consists of the main store area, warehouse, offices and small canteen.
I'm trying to complete this building within few days ...
2025-12-12 15:22:20 +0000 UTC
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Hi!
Christmas came early this year and thanks to your support here on Patreon I was managed to squeeze two more weapons to the early access.
First of these weapons is older RK model called RK-62 which was partly implemented in the old Unity build but that model was not compatible with animations, so it needed a totally new model and textures.
Then the totally new one is RK-6...
2025-12-08 21:24:27 +0000 UTC
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Hi!
In the game, there's a certain design dilemma for the upcoming content (especially after the early access), so I want to gather a little bit of feedback and opinions.
Basically topic is related to money / currency and like many of you know the game doesn't use money at the moment and everything is just based on bartering.
This bartering-only idea has worked quite well...
2025-12-03 16:13:39 +0000 UTC
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Hi!
Here's one more quick addition to the Outpost map since the IRL map is located near the horse training center, so I wanted to have some references to that and make a horse manége building which is quite accurate the IRL one in that area.
Now I will start focusing on the Highway map.
-Antti (Developer)
2025-12-02 13:51:32 +0000 UTC
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Hi! Today I completed the bunkers in Outpost and now both Terminal and Outpost maps are pretty much game-ready.
This basically means that I managed to create two totally new early access maps within one month, which is really good for the potential launch windows ahead.
I want to keep some content and locations of these Outpost / Terminal map a bit unknown for now, but I will be...
2025-11-30 17:12:38 +0000 UTC
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Hi!
Like mentioned in the previous posts, I'm currently working on these Outpost bunkers that are embedded to the surrounding rocks / cliffs / hills.
Working with these bunkers requires quite a lot of "this will have to do" decisions since these types of assets and map elements would require a dedicated set of environment assets and currently I don't have resources for that.
2025-11-26 18:34:30 +0000 UTC
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Hi!
Here's some updates about the Outpost progression.
I have now pretty solid layout of the map and tech-wise there's now quite optimized solution for these large fields in terms of rendering and color matching.
Like mentioned in the previous post, starting tomorrow I will start working on those bunkers and the goal is to get those done and this map overall at the end of this...
2025-11-24 17:01:53 +0000 UTC
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Hi!
Here's some updates about the Outpost map.
This map is located really close to the Border Zone and IRL this area has a lot of open fields, concrete bunkers and other technically difficult topic to implement.
Currently I'm focusing on these fields and the reason why these are difficult is that you need worry about optimization and be really specific about the color palettes...
2025-11-21 18:37:10 +0000 UTC
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Hi!
Like mentioned in the previous post I'm almost done with the new Terminal map.
Here's some screenshots of the map with textures. Some details are still missing but these should highlight the map visuals and theme quite well.
-Antti (Developer)
2025-11-20 15:02:33 +0000 UTC
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Hi!
Here's a quick dev update.
I'm almost done with the new Terminal map, I have already done multiple AI testing with the map and I'm pretty happy how it turned out for the early access. I will share bunch of screenshots of the game-ready map within few days.
On top of this, I have done some small playtesting with the "map distances" like:
Village -> School -> Outpos...
2025-11-19 12:43:37 +0000 UTC
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Hi!
Here's little dev update related to the new Terminal map.
Last week I completed the blockout phase and now the main focus is to converting those blockout meshes to actual game assets.
There's quite a lot of progress already made for this (image attached) and early next week I should have this map mostly game-ready and I can start testing the map with the AI / BTR etc.
<...
2025-11-12 01:13:56 +0000 UTC
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Hi!
Here's a quick dev update.
Today I visited one of the IRL locations in Area 05 which will be implemented after the early access. This location will be focused on this abandoned elderly home linked to the Grandma character and certain alternative route to the Border Zone.
Even though visiting these after EA locations now isn't a priority, it something that needs to be done ...
2025-11-10 19:27:51 +0000 UTC
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Hi!
Here's a more detailed blockout for the Terminal.
I will add few last blockout things tonight and tomorrow I will start texturing the map and placing secondary / tertiary details.
-Antti (Developer)
2025-11-05 18:21:21 +0000 UTC
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Hi!
Here's a first blockout of the Terminal (Vostok) map which I'm currently focusing on.
In the early access, this map will be accessible also with a boat and will be linked to that alternative waterway crossing point in the Border Zone.
The goal with this map is to create an industrial Vostok location inspired by IRL oil terminal near the border between Finland and Russia.
2025-11-04 03:40:16 +0000 UTC
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Hi!
Here's a quick dev update.
I'm currently making blockout layouts for two new maps: Outpost (Area 05) and Terminal (Vostok).
Both of these maps are really important for the early access since those are linked to this "dangerous journey" chain of maps to provide a much greater distance to the Border Zone.
This chain of maps will go like this:
Village -> School -...
2025-10-31 20:38:46 +0000 UTC
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Hi!
Here's a quick dev update.
I have now returned from my mini-break and transitioned back to the early access development.
First thing that I did today is that I added the dual render / PIP scope (video clip attached) support, so now in the early access you can choose whether you want to use PIP-scopes with minor performance impact or stick with the standard ones.
Tomo...
2025-10-28 17:32:43 +0000 UTC
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Hi!
A quick info about tomorrow's Demo Post-Mortem / Developer Plays Megastream:
I will start around 5PM (Finnish time)
I will stream the entire day, stream will be on Youtube
We will start from Public Demo 1 and go through each of those "legacy" demos
Once we have check out those "legacy" demos, I will start playing the Final ...
2025-10-22 16:59:50 +0000 UTC
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Hi!
Here's a quick dev update and some info about the Final Demo.
When it comes to that Final Demo, I just receive a message from Steam that RtV was one most played demos on this Next Fest. This is pretty cool achievement considering that there were nearly 3000 demos participating in this Next Fest.
Thanks for everyone who played the demo, gave feedback and was part of makin...
2025-10-20 18:08:47 +0000 UTC
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Hi!
Here's a little dev update and some Final Demo / Next Fest behind-the-scenes stats if you're interested.
Final Demo YT video has now been out little over a day = 71,000 views
Road to Vostok is in all top Next Fest charts (Popular/Trending/Top Demos)
Daily player counts +6000-7000
Daily wishlist additions +3000-4000
<...
2025-10-15 03:19:10 +0000 UTC
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Hi! Road to Vostok Final Demo (Build 2) is now available on Steam!
You know that you have the latest version installed when the main menu has RTV_FD on the bottom right corner.
Previous save files are fully compatible.
[ADDED] Season override demo tool for main menu (forces existing saves to specific season)
[ADDED] Winter mode unlocked (Seasonal mode)
[ADDED] Bod...
2025-10-13 18:44:36 +0000 UTC
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Hi!
Here's some new commercial branch items that I decided to include for the Next Fest (Build 2) :)
-Antti (Developer)
2025-10-12 14:44:30 +0000 UTC
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Hi!
Here's some progression and tweaks that I have made for the Next Fest (Build 2) that releases on Oct. 13:
[ADDED] Winter mode unlocked
[ADDED] Body Temp vital activated (Winter)
[ADDED] Frostbite medical condition activated (Winter)
[ADDED] Fires / shelters increases Body Temp (Winter)
[ADDED] Outdoor areas reduces Body Temp (Winter)
[ADDED] Indoor areas sl...
2025-10-11 21:25:50 +0000 UTC
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Next Fest (Build 2) is just around the corner (Oct. 13) and it's time to start preparing your winter jackets :)
- Winter mode unlocked
- Body Temp vital activated
- Heat sources activated
- Clothing insulation
- Frostbite medical condition
-Antti (Developer)
2025-10-09 20:10:13 +0000 UTC
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