Hi!
This is just a text post to reveal that I've been working on a custom Sims 2 package editor:
Currently doesn't have an UI so it has to be run from the command line, however this will of course change in the future, both command line and UI options will be available.
Packages can be ext...
2025-02-27 14:17:57 +0000 UTC
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Hi :)
Here's a mod for the new TS2 LC that just fixes the horrible audio quality on Sim voices.
Extract the zip anywhere in your Documents/Sims 2 Legacy/Downloads folder.
Beware, it takes up about 2.5GBs of space since it's ALL of the speech audio re-encoded.
Should work with UC and other TS2 versions too, however I'm not sure if the quality will be any better.
2025-02-06 07:41:44 +0000 UTC
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Heya!
This is a little experimental mod that should greatly decrease the banding artifacts in TS3.
To install, drop both "BandingFix.asi" and "wininet.dll" into your Game/Bin folder in your Sims 3 installation directory.
As you can see from the image above, the lower half is vanilla and top half is debanded. This effect is most notic...
2024-12-03 20:54:15 +0000 UTC
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Hi!
If you're a TS3 script modder, you probably know how much of a struggle modding can be, trying to workaround ways to override behaviors or having to make core mods for simple things.
It's still early, but I've been working on trying to remedy this by taking a closer look at the native code for the Mono runtime embedded in TS3.
In the process I've made some discoveri...
2024-11-04 16:26:50 +0000 UTC
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Hello peeps :)
I've made a little fix for TS2 that I'd like to have some people test before I release it! It attempts to fix the slowdown that happens when you're in the makeup/accessories section of CAS (Step 4)
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How to install:
If you use Sims2RPC, download the "TS2-Makeup-Lag-Fix.asi" file and drop it into your TSBi...
2024-06-22 18:11:11 +0000 UTC
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Hi!
I've updated the Split Level Lighting Fix mod again. I've added 3 different pre-tuned flavors for game stability reasons - I got reports that at least on big custom worlds the game could crash more often with the fix in, so I've added two flavors that lessen the load on the game by either only fixing split level lighting on the active lot or only fixing outdoor lighting on inactive lo...
2024-01-27 16:39:00 +0000 UTC
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Hey!
I've updated the Split Level Lighting Fix mod:
. Basements are now unaffected, fixes some weird looking lighting
. Fixed split level lighting not working on skipped levels and tombs.
. Disabled lighting spilling over to foundations for now, which should fix some weird lighting.
. Doesn't save split level lights in your savegame now, to reduce bloat.
. Fi...
2024-01-25 02:58:58 +0000 UTC
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Heya!
So here it is! A sort of fix/workaround for the missing split level lighting in TS3!
Consider this still in testing - I did a lot of work to make sure it's optimized and it works right, if there are any issues do let me know :)
Currently only works with lights - not windows.
Installation
Extract the .zip file anywhere you like, using a program such as WinRA...
2024-01-23 16:02:58 +0000 UTC
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Heya :)
It's been a minute - sorry I've been away for a while, a lot of IRL things, vacation and just other projects and interests have been taking up my time as of late.
I made a few small TS3 mods that I've been keeping around for personal use and I thought I'd release them now, they're very self explanatory.
I'm excited to get back to modding the Sims games - I have a lot o...
2024-01-20 02:11:12 +0000 UTC
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Hey y'all!
So a few days ago I got a mod commission on Twitter, and I thought why not I'll give it a shot.
This person wanted an interaction on tombstones that'd display the biography of the deceased Sim, so that they could take notes and read them again after they've passed.
Thing is - This isn't possible in vanilla TS2, accessing and displaying biographies from a hack/script...
2023-10-22 06:18:20 +0000 UTC
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I'll definitely include easy to use functions to make this whole process a lot easier, cause I recognize this code looks really messy, but tldr, if you're a Sims 2 modder with TS2Hook you can inject new interactions also with custom check trees, without replacing any resources. Can even check if the user has testingcheats and is shift clicking to add new debug interactions.
I know that a ...
2023-07-22 19:14:17 +0000 UTC
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Heads up, I updated LotPop to fix a small bug that made reduced tuning or any custom tuning not take effect. Download on the original post.
2023-07-19 02:04:10 +0000 UTC
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(CAS Room is https://modthesims.info/d/652857/nightlife-inspired-cas-room.html)
Hi!
In this post I'll be going over a work in progress tool that will make TS2 moddable in ways that weren't previously possible. Heavily inspired by GTA IV and V's ScriptHook mod.
The video ab...
2023-07-19 01:43:52 +0000 UTC
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Hi patrons!
Just wanted to let you know that I made a small update for Lot Population. Head to the original post to download it.
I had screwed up the tuning file on a...
2023-06-19 07:21:53 +0000 UTC
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Update 2: Fixed yet another problem that made the tuning XML not take effect.
Update 1: Fixed problems with the tuning XML, Sims will no longer hang out outside if they have to go to work/school soon (Tunable feature).
Hi lovely patrons :) Here's a mod release I'm very excited about.
Overview
This mod is an experiment ...
2023-06-14 11:20:05 +0000 UTC
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Hi!
Ignore the odd looking cursor. Seems to be an issue with the screen recorder, as it looks fine otherwise.
Recently I sat down and put a lot of work into OpenTS2. The main menu is finally in, alongside the splash music, neighborhood chooser, etc.
All of these assets you see, minus the font as it's currently a placeholder until we figure out the font format, are loaded direc...
2023-06-03 05:13:43 +0000 UTC
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Hi!
First of all thank you SOOO MUCH for all the support on the catalog search mod! Makes me so happy :) has really put me in the mood to play TS3 more.
Which brings me to this feature that has annoyed me forever...
This is a pretty small mod that disables Social Group Influence. It's a Script Mod, not a Tuning Mod, so it shouldn't conflict with anything, and will take o...
2023-05-02 03:04:31 +0000 UTC
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Hi!
Here's a little mod that simply adds a "Search" button to Buy and Build mode. It looks through both the catalog name and description of objects.
It adds a little button on the catalog that looks like this:

Pressing it will prompt you to type in your search query.
2023-04-28 13:05:09 +0000 UTC
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Here's a preview of the upcoming update for Random Sim Fixes. This update adds body hair, filters out ugly/unfitting clothes townies often get and adds support for choosing custom hair color presets made in CAS for generated Sims
New Fixes
- Fixed Sim voices incorrectly randomizing on age up to young adult or older.
- Store Future CAS Parts are now filt...
2023-04-12 20:51:09 +0000 UTC
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This tutorial aims to provide an example use case for my new SMD Tool, available in early access at the time of writing.
Attached is a zip of the unfixed version of this top, in case you want to follow along rather than just read.
I've made a top only version of my Crop Top Hoodie outfit,...
2023-01-21 22:07:01 +0000 UTC
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Hi!
This is a small tool I developed while working on the Crop Top Hoodie and Skirt outfit, as there were issues and quirks with the plugins that I kept running into.
It essentially allows you to automate certain parts of the mesh creation process, with help from SimPE, and fix some issues with meshes.
The settings such as Interpolation Distance, Max Influence Distance, etc. A...
2023-01-21 22:05:47 +0000 UTC
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Hi!
So I made this outfit from scratch in Blender to get some practice for texturing and meshing!
Available for Teen through Adult, 4 recolors and morphs. Everyday.


Screenshots
2023-01-20 05:42:46 +0000 UTC
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Hi!
So lately I've been thinking about lightmapping and indoor lighting in The Sims games, specifically to draw inspiration for OpenTS2.
Originally, The Sims 2 doesn't really have the nice soft lighting and shadows the later games have indoors, just lights, no shadows:

There are outdoor shadows, which for lot shadows...
2023-01-09 14:19:29 +0000 UTC
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Hi!
Overview
I've recently made this really tiny plugin for Sims2RPC - It tells NPC generation to use custom Sims saved to the Sim Bin if possible, rather than Nightlife downtownies.
This does mean you will need a decent amount of custom Sims saved for best results, otherwise a lot of NPCs will repeat, it won't use the premade Sim Bin Sims that come with the game.
Ins...
2022-12-21 16:20:25 +0000 UTC
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Hi there!
TS3 Multiplayer
So I have kinda bad news - Discord will be shutting down their Game SDK in a few months, which is what the mod is built around as it provides a safe and easy to use networking framework.
It is a bit demotivating, as it's definitely going to be a bit of work to fully replace the system with one that doesn't depend on the Discord SDK. But oh well, at ...
2022-11-21 21:54:23 +0000 UTC
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Hi!
I've updated the latest early access version of Smooth Patch 2.0 with fixes to audio stopping when getting out of CAS.
Ambient noises like rain and stereo music would stop when you got out of CAS, this should no longer be the case.
I've updated the download in the original post: Smo...
2022-10-10 22:35:06 +0000 UTC
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Original Mod Post
Hi, how are we doing :)
Sorry it took this long, by the way. This was A LOT harder than I anticipated, but I believe the hardest part is finally out of the way.
This early ac...
2022-10-06 17:30:32 +0000 UTC
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Soo here is some more progress, touched up the Sims shaders this time.
The above comparison is a before and after - there's a bit going on:
The hair shader has some fake scattering, making lighting go over the edges a little. Still not completely hapy with it but it looks kinda neat.
The skin shader does a bunch of things, has the same translucency effect as the hair plus a "t...
2022-10-03 14:36:53 +0000 UTC
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Hi!
Just wanted to share another sneak peek at the work I've done with shaders.
First off is a new glass shader: New one is on the right, original TS3 shader on the left.
The new shader has a neat refraction on the edges, relative to the angle you're looking at it from. The borders are also more opaque which IMO makes it a lot more convincing, and finally it s...
2022-09-30 16:18:13 +0000 UTC
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Hi there patrons! This is going to be a bit of a lengthy technical post on some developments I did with figuring out and working with TS3 shaders.
I've been experimenting again with the Shader Framework, there is A LOT of potential for great things to be made with it, but creating shaders can be daunting and due to the way it's programmed, it doesn't work all that great on some machines. ...
2022-09-25 03:21:40 +0000 UTC
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